Second Pokemon Sun/Moon Global Mission ends in failure - Nintendo Everything

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Second Pokemon Sun/Moon Global Mission ends in failure

Posted on January 9, 2017 by (@NE_Brian) in 3DS, News

The second Pokemon Sun/Moon Global Mission has ended. Unfortunately, the results aren’t any different from the first one. Just like the original mission, this one has also ended in failure.

Pokemon Sun/Moon players were tasked with using the Island Scan feature to catch or defeat 1 million Pokemon. Trainers can now receive 217 Festival Coins, but the reward would have been bigger had the mission been successful. Only 661,839 Pokemon were found during the eligible period.


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  • Rodrigo Coelho Costa Junior

    lol, the biggest launch in franchise’s history and nobody is giving a $h1t about this feature.
    I think its a very badly advertized feature within the game

    • It’s more about how much of a pain in the butt it is to even register to do it.

      • NintendoPSXTheSecond

        PSS and Secret Bases really are a superior feature.

        • ForeVision

          Those were a cool, actual addition. This feature, and the whole Plaza feel disjointed, and serve simply as a in-between bus-stop to get my bottle caps from the man inside the castle and to get the GTS (albeit that the shops do add some value)

          • SpectralDynamite

            It’s like they tried merging the PSS and Join Avenue (both great features) together, but it’s not working.

      • Rodrigo Coelho Costa Junior

        I guess you are right!

  • hi v3.0

    Honestly, I don’t give a sh*t about its online related features, screw Festival Plaza, just wanna beat the main story and forget about this game and move on

    • Indielink

      Nahhh man most of the fun is once you beat the game.

      • yeah! the battle tree is pretty challenging and I had a lot of fun completing the Pokédex and doing those extra UB missions. the whole game is pretty awesome, festival plazza aside.

        • ForeVision

          I find the battle tree to be very frustrating, especially since the AI cheats, plus the fact that many of the items gained from the tree are only available there, locked behind at most 100 BP at a time (where you gain less then 10 per fight, unless you’ve cleared the last one, which tends to throw legendaries and mega evolutions at you)

      • Rhys Morgan

        I think Sun and Moon has been one of the most enjoyable main games overall, though.

  • Abra

    haha you guys suck .. you failed nintendo

  • Rooftop

    Well, doesn’t surprise me. I registered, but I have no clue when it uploads the data. Do I have to go back to festival plaza and will it upload what I did then?
    It’s not always connected to the internet otherwise.

  • Mr Ninty

    Bunch of noobs

  • MagcargoMan

    LOL. Maybe people should try out for Team Skull.

    • ForeVision

      The piles of Pokemon I’m leaving while searching for a shiny would’ve helped a little, but really that sign up is a pain in the @ss and I don’t feel an incentive to participate. I’d rather visit people in their secret bases instead.

  • ForeVision

    That’s what you get for simply expecting people to participate, regardless of their time, the pain in the @ss registering is or whether or not they even actively play Pokemon Sun/Moon still.

  • Coonfoot

    Maybe they should start lowering the goal…

  • TimG57867

    Dag nab it it. And after the effort I went through of actually registering and trying to catch as many Island Scan Pokemon as possible.

    Yeah, as people have said the Festival Plaza just ain’t doing it. The PSS from X and Y felt way more integrated and natural. It really felt like something even casuals could understand and tack advantage of. The Festival Plaza by contrast feels like a confusing mess that discourages people from wanting to use the link features. Hell, the lady that actually gives you your Game Sync password is incredibly inconspicuous.

    I think it’s main downfall is that it’s an actual hub that you move around in, and poorly organized one at that. If all the activities were displayed in a clear menu and you could just see everyone you could interact with like in PSS, it’d be SO much better. Right now it’s a total stepback. Try harder Game Freak.

    • Adam Habib

      That Is one reason, why I liked XY more.

  • Reggie

    They’re really overestimating their player base, especially their registered player base, especially their registered player base who are still playing. Aiming for 1 million is far too high. Unless they survey the number of people actually participating in this and lower the goal to something more realistic, then this is just going to keep ending up in failure.

    I know what feature I expect to see dropped come next generation.

    • ForeVision

      Has this feature really added much compared to things like Hidden Bases? I’d beg to differ.

      • Reggie

        I wasn’t saying it did.

        • ForeVision

          I’m merely adding to your original post.

    • Bap

      The Plaza sucks so bad nobody wants to use it. Thats their problem.

  • ronin4life

    QR codes aren’t paticularly popular outside Japan, where they have been somewhat standard for decades. This feature is never well explained in game, is overly involved and time consuming and produces little individual reward when done.

    Not super surprising there could be issues meeting these targets… though you would think the pure playerbase size would mitigate this handily.

    • ForeVision

      Depends on whether the players even feel like participating. I’ve not seen any incentive for me to participate, and have been kept away from doing so due to the register crap.

  • Addy

    Should have made it easier to scan QRs that doesn’t require 2

Related Game Info

Platform: 3DS
Genre: RPG
Publisher: Nintendo
Developer: Game Freak
Release date: November 18, 2016
OWN IT: 12 [I own this game]
BEAT IT: 7 [I beat this game]
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