Super Mario Odyssey file size - Nintendo Everything

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Super Mario Odyssey file size

Posted on September 16, 2017 by (@NE_Brian) in News, Switch

Nintendo tends to keep its games relatively small. With Super Mario Odyssey, the trend continues. A listing on Nintendo’s Japanese store shows that just 5.7GB will be required for the digital version.

Other Nintendo-published Switch games are similarly small. ARMS is just 2.2GB and Splatoon 2 is 3.1GB, for instance.

In case you’re curious, Super Mario Odyssey is a bigger than the last Mario 3D outing. On Wii U, Super Mario 3D World is about 1.7GB.


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  • Tlink7


    • ronin4life

      You have it backwards, this should be normal. How is it other companies have such bloated file sizes?

      • I’m not a super tech savvy girl, but I’d imagine that part of the issue is the lack of the ability to fully optimize a game for one specific console, as at least in regards to third party developers they have to port the game around a lot, and it’s probably simpler to leave the files and contents of the game uncompressed for the sake of porting.

        …I would assume anyways.

        • Outlandish

          That’s a good assumption. But I would say a lot is due to the deadline and laziness of corporate decision to maximize profits.

      • because unlike nintendo’s games, other games have graphics that don’t look like cartoons.

  • UK Pokémon News

    Nintendo are insanely good/meticulous with compressing and making everything small but with the quality of a much larger game. No need to worry about the small size!

    • KimWCornett

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  • Don’t you just love that compression system Nintendo is famous for?

  • we7ee

    How is this possible?

    • Nintendo’s awesome patent compression system.

      • Felipe M.

        The Coca Cola of gaming. xD

        You can bet tons of devs/publishers would love to know how Nintendo does it.

    • dgarra

      Amazing what you can pull off when you aren’t worried about uncompressed texture, audio and video files.

  • awesomeparadise3

    So only a bit bigger than a single save file for NBA 2K18.

    • Triforce of the Gods

      Lol nice.

  • Blanco8x8

    And yet, Knack II is 36.5 GB on PS4.

    Nintendo are f**king wizards, yo.


      • ««H3©TöR»»

        Aww yeah!

    • Tlink7

      Wish other companies were as good as Nintendo when it comes to compression…

    • ronin4life

      They are impressive, but that is only the half of it: other companies are as awful at this as Nintendo is good.

      No way Knack 2 should be 35gb+

      • Paddy Alfan

        Nvidia should allow Ansel for tegra in mobile. Imagine a 5gb games with a 30gb Screenshot.

      • Clate

        You may not want to assume to much here. Knack 2 has FAR more cutscenes (assuming this game follows Nintendo’s normal style anyway) and some cutscenes go through data very quickly. Not to mention PS4 textures are going to be larger in general.

        To reiterate there is nothing wrong with the way Nintendo does things but they really don’t have the types of things in there games that take up data (cutscenes, voice acting, large textures, etc.)

    • GoldenTriforce

      Note that the game does have far less voice acting and CG, which are probably a very large chunk of Knack II

      • John

        cg does take up alot of space. voice acting not so much.

        • Clate

          According to Digital Foundry the different languages in Fifa is 60% of the data of the game. High quality audio takes up more space than you would expect.

          • John

            lazily leaving audio uncompressed doesnt equal “high quality sound” kiddo

          • Clate

            LOL. Don’t even know how to respond to that. It would be compressed with a lossless codec which still leaves pretty large file sizes…… Let me guess you listen to MP3s I am guessing?

          • John


            i dont think so kiddo

            let me guess, you browse reddit and think you know anything about anything. dont ever reply to me again.

          • Clate
      • Jack Red

        Not exactly. Take Skyrim Special Edition. While not the same thing, Skyrim Special Edition on PS4 is 20gb or 33gb if you live in Europe, and XboxOne is 17gb, while PC is only 10-12gb. It comes down to compression and what files needs to be pre-installed on the PS4/XboxOne.

    • Felipe M.

      They leave it as lossless as possible, I guess.

    • John

      well knack 2 is a more technically and graphically impressive game so i would imagine its file size is larger.

  • Bruno_Ostara

    It has the same size as nba2k18 save files lol

  • Paddy Alfan

    There’s one ” I own it”
    We got time traveler here!

    • Reggie

      Maybe someone preordered it and marked it as such?

      I like your idea more though.

  • Varianto Ariowibowo

    i sometimes wonder will nintendo share the compression secrets to other game developer 🙂

    • Felipe M.

      Probably not. That’s something that Ninty will never give up.

  • awng782


    The game is massive too, given the many semi-open worlds to explore, so fitting that all in under 6 GB is wizardry.

  • Felipe M.

    That’s great so even digital owners won’t have to give up too much space. I like this.

  • JasonBall

    BotW was 13 and change. It seems only EAD does this, because second party games are often bloated, like Tokyo Mirage Sessions and Xenoblade.

    • hi v3.0

      Xenoblade and TMS has tons of voice acting and Xenoblade has a huge and more detailed world so…

      • Aline Piroutek

        And tons of voice acting(and no dual dub).

  • ««H3©TöR»»

    I’ve only got 3.3 gigs now, but I guess that’s what happens when I decide to download every demo on the eshop. Besides, I intend to go digital anyway, so I’ll be fine.

  • Leah Weisgarber


  • heavenshitman1

    Nintendo 1st party games usually have nigh on zero voice, FMV and very simple textures. But we all just want a big game with content. I think Odessey will satisfy enough (Mario Galaxy was great)

  • flappospammo

    they’re like the ninjas of console gaming

    small and deadly efficient !

  • R.Z.

    Those file sizes make the amount of in-built memory of the Switch seem decent.
    Those crazy Nintendo people, aways making the rest of the industry look bad …