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Super Mario Odyssey

Here’s a random little tidbit about Super Mario Odyssey. The dog you encounter in the game’s various worlds actually has a connection to another Nintendo title. As it turns out, the model is a direct port of the Shiba Inu model from Nintendogs + Cats.

Twitter user CometMedal shared the factoid on Twitter. You can see the Super Mario Odyssey on the left below, while the Nintendogs + Cats version is on the right.

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The Art of Super Mario Odyssey won’t be out in the west until later this year, but Dark Horse has provided a look at some early preview images. Get a look at a few pages below.

The Art of Super Mario Odyssey is due out on October 22 with over 300 pages included. You can pre-order the book on Amazon here.

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Yesterday it was made known that Zelda: Breath of the Wild’s latest update improved loading times. The same can be officially said of Super Mario Odyssey, too.

GameXplain takes a look at how loading times in the 3D platformer improved with version 1.3.0. It seems as though all areas have been improved, ranging from the initial load to moving between Kingdoms.

A short while ago, Super Mario Odyssey’s latest update went live and added in its VR mode. Check out some footage below.

Super Mario Odyssey’s latest update has gone live. Nintendo has just started distribution of version 1.3.0.

Like Zelda: Breath of the Wild, Super Mario Odyssey now supports the Nintendo Labo VR Kit. As part of this, you can use the Toy-Con VR Goggles for mini-missions in the Cap, Seaside, and Luncheon Kingdoms.

The full patch notes are as follows:

Super Mario Odyssey will be updated next week to support the Nintendo Labo VR Kit. We know that it’ll be adding in a bit of extra content, including “a bit-sized bonus experience” where you’ll be collecting music notes and Coins in the Cap, Seaside, and Luncheon Kingdoms.

Even if you don’t have the VR Kit, it turns out you’ll still be able to play the new mode. The one advantage VR provides is giving players a full 360° view, which you can’t have otherwise.

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Hello, my beautiful warp stars and pop stars! This week on NEP, we kick things off with info on our limited edition Switch console giveaway! We then talk about Octopath Traveler losing its Switch exclusivity and how this does not ruin your experience. We discuss the new mode Nintendo leaked themselves for Smash Ultimate and what else they may have in store. We talk God Eater 3, and Galen requests that we both imitate overly dramatic anime… Finally, Oni and Galen reveal their personal habits as we have a lengthy discussion on what gaming related media to display in your space.

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Nintendo has revealed another aspect of Super Mario Odyssey’s Nintendo Labo VR Kit support. A Theater Mode will be added to the game, in which players can view cutscenes such as the game’s opening with added depth. You’ll specifically be using the Toy-Con VR Goggles here.

Super Mario Odyssey will support the Nintendo Labo VR Kit following an update on April 25.

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Last week, Nintendo announced that Super Mario Odyssey and Zelda: Breath of the Wild will be updated later this month to support the Labo VR Kit. We now have a little bit of additional information on the functionality in Super Mario Odyssey plus new screenshots.

One of the things we heard is that you can collect music notes, but Nintendo didn’t really elaborate on the details. We’re now hearing that doing so lets you get instruments, and you can then give them to other characters to play. Also, there’s apparently a performance at the venue in New Donk City, which you can view with VR.

Below are the latest screenshots:

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Hello, you beautiful Shy Guys and Shy Girls! This week on NEP, please excuse Oni’s sick voice… BUT! The gang has several great discussions you’ll want to hear. This includes Best Buy leaking games allegedly via their website, which Galen provides some extra insight on, as he used to be a terrible employee back in the day. We then discuss Labo VR and muse over what future ways Labo could be used (Oni freaks over Metroid). We then get a little heavy as we find ourselves talking about the games industry and publishers capitalizing on the social phenomenon of FOMO.

Thank you for listening! Please help the show grow by sharing the podcast with someone you think might enjoy.