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Team Meat discusses not bringing Super Meat Boy to WiiWare

Posted on December 24, 2010 by (@NE_Brian) in News, Wii

Designer/Team Meat’s Edmund McMillen on how the WiiWare version would have been gimped…

“There is no way to avoid the fact that if we released a 40MB version of Super Meat Boy it would be a shit version of the game. It’s a lose lose situation, but the fact of the matter is if we release a shitty game, we will have to live with that for the rest of our careers and have to cop to the fact that it is a shitty game.”

McMillen discussing the file size limit on WiiWare…

“We knew of the limits early on but overestimated our ability to get Nintendo to raise the file size. It’s lame that there is a 40MB cap on WiiWare games … but it was our fault for blindly assuming this cap wasn’t set in stone, and we are sorry for that.”

McMillen on the possibility of going retail…

“We assumed our options would be good, and they might get better now that we have won some awards. Right now we have talked to three larger publishers who have passed on the title because they believe Wii retail is a bad idea profit wise. Most places we have talked to believe that only Nintendo brand games sell well on their system and don’t even understand why we want to release Wii retail.”

McMillen hoping fans will understand the situation or play the game on a different platform…

“Don’t let this or the fact that SMB isnt releasing on PS3 or Wiiware fool you into thinking we don’t [love] Sony or Nintendo, we love them all. If we had the ability the game would be released on ALL systems, but it just doesn’t seem like that was in the cards this time.”

McMillen on whether or not the file size problem could have been foreseen in 2009…

“Probably, honestly we got so lost in making a cool game we totally forgot about how strict the limitations for the Wii were, we just wanted to make something huge and the game got a little out of control.”

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