Team Ninja’s Yousuke Hayashi talks Dead or Alive: Dimensions

Posted under 3DS, News
September 22, 2010 by (@NE_Brian)

- Team Ninja head Yousuke Hayashi wasn’t told about the 3DS’ 3D when Nintendo showed him the hardware for the first time
- Hayashi believed the 3DS could handle a fighting game well
- After Hayashi learned about the 3D, he thought that aspect would make an even more amazing product
- Better to say that the game started with the desire to bring Dead or Alive to a handheld rather than make it 3D
- 3D development was a learning experience for Hayashi
- Hayashi feels that 3D is more about showing depth rather than having objects popping out of the screen: “It’s a method for showing things realistically.”
- More dynamic elements in stages (in reference to being able to run into objects, objects falling off cliffs)
- Team Ninja wants to start the Dead or Alive franchise again, Dimensions is a part of this
- Characters everyone expects will be in the game
- No release time frame yet
- Development progressing smoothly

“I’ve thought from before that there was great potential for fighting games played on a portable game machine. However, the reality was that there was no hardware that matched this. When I first saw the 3DS, I felt that with this performance, it could be done.”


  • Ponkotsu

    Interesting insights. The 3DS is definitely a good platform to start working on getting DOA going again.

  • Sabreisk

    I’ve been waiting for a handheld version of DOA for a while now, and with 3D? I couldn’t be happier.

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