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Ubisoft managing director says Wii U is “not simple” to explain, people need to experience it

Posted on February 6, 2013 by (@NE_Austin) in News, Podcast Stories, Wii U


One thing that constantly amazes me is how much people say they dislike the Wii U without having played it, and then when I bring my console over and play it with them, they can’t stop talking about how much fun it is and how cool the second screen is. It really illustrates a stark contrast between U and the original Wii, which is that you can understand the Wii simply by seeing it: Everyone knows motion, after all. It’s intuitive, so when you watch someone turning a fake wheel to turn the wheel of a car in a game, or swinging a fake bat to swing a bat in a game, it just makes sense. With the Wii U that intuition isn’t as clear, and Ubisoft managing director Xavier Poix seems to think so too:


“The depth of what you can do with that console is really hard to get across unless you play with it. It’s different from the Wii, where seeing was believing. With the Wii U, people really need to experience it.” – Ubisoft managing director Xavier Poix


“The whole idea of the asymmetrical gameplay and using two screens to do two very different things is not simple to explain to people. ZombiU was designed to be a game for core players launching with a new Nintendo console. We should have communicated better in this respect to let people know what kind of experience to expect. It wasn’t obvious enough that there would be a new controller and new gameplay and a new skill set to develop.” – Ubisoft managing director Xavier Poix


Have any of you had a similar experience to this? Or do you think the Wii U just isn’t as inherently cool as the Wii was?

Via Gamespot

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