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Gamebase USA Announces Support for Wii U as an Authorized Middleware Developer

Posted on January 29, 2013 by (@NE_Brian) in News, Wii U

RALEIGH, N.C. – (January 29, 2013) – Gamebase USA, a subsidiary of Gamebase Co. Ltd. announced they are now an authorized middleware developer for Wii UTM. Acting as an authorized middleware developer of Nintendo, the Gamebryo engine offers support for Wii U development.

“We are determined to stay on the cutting edge of all new hardware as it becomes available,” said Gabriel Liberty, Technical Director of Gamebase USA. “The Wii U is powerful enough to take advantage of all of Gamebryo’s features including our advanced lighting techniques and multicore technology.”

The Gamebryo technology has been adopted by leading developers to build next generation games. This mature engine simplifies development by providing a complete toolset, flexible workflow, rapid prototyping capabilities and high-performance runtime. As the industry begins shifting to next generation development, Gamebryo offers an innovative approach to game development while fully utilizing future hardware.

“We are excited to be a middleware developer for such an innovative system as the Wii U console,” said David Brame, CEO of Gamebase USA. “The Gamebryo engine has been utilized by a long legacy of Wii games and we look forward to our future with Wii U.”

The Gamebryo engine is freely downloadable for evaluation and available through http://gamebryo.com/register.php

Best known for its industry-leading 3D game engines, Gamebryo and LightSpeed, Gamebase USA’s technologies have been selected by studios around the world to bring nearly 300 titles across more than 15 genres to market, including titles like Epic Mickey, Disney Epic Mickey 2: The Power of Two and Bully: Scholarship Edition

Source: Gamebase USA PR

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