New Cloudberry Kingdom details
IGN has published a new Cloudberry Kingdom preview which is filled to the brim with details and a few screenshots. Look for the content below. After the break, you’ll find commentary from lead developer Jordan Fisher.
– Infinity amount of 2D side-scrolling worlds
– “Heroes” have different abilities
– Collect crystals
– Fisher was influenced by the SNES Mario games, but often felt underwhelmed and wanting more every time he completed one of them
– Story mode has specially made levels
– Infinite and randomly generated levels in arcade and free play modes
– Free play: customize the type of level you want
– Can choose the amount of additional platforms such as clouds, falling blocks, or elevators
– Free play also lets you determine the length of each level and how many swinging maces or fireballs will be in your way
– Similar situation in arcade mode except, but can’t customize the level
– Instead beat the clock in Time Crisis or battle through endless levels in Escalation
– At the pause menu, can watch the computer run through the level, let the computer show you a path through the level or activate slow motion
– Can only use the last two options if you have enough crystals
– Some characters give you an extra ability
– Jetman: short rocket propelled jetpack
– Some characters don’t have a talent such as Hero in a Box
– Hero in a Box can’t move backwards or forwards
– Wheelie: man chained to a giant stone wheel and had a jack-o’- lantern for a head
– Each character jumps and runs in a different way
“All of our levels have been randomly generated by an AI that we designed. These levels can range from being really easy, to almost impossible.”
“Our biggest inspiration was from paying Mario 3 as children. We were pretty disappointed when we finally beat it, because we knew there wouldn’t be any more fun levels to play. 20 years later, we got our revenge and we made a platformer that will give us an infinite number of levels to play.”
“basically, our level generator builds a level for us using a number of variables, and our AI checks to make sure that the level is possible. We’ve been adding to that algorithm for 4 years, tweaking it and adding obstacles, hero types, and other variables to make the most fun and interesting levels that we can find.”