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Why Dead Island: Riptide isn’t being made for Wii U

Posted on March 15, 2013 by (@NE_Brian) in News, Wii U

Deep Silver won’t be bringing the next release in the Dead Island series to Wii U. Why is this so?

Creative producer Alexander Toplansky provided an explanation to Digital Spy:

“One of the opportunities we had for Riptide was to continue the development of the engine, and really improve it and make a lot of refinements. The things that are required to bring something to a new platform, you need to either really get to be integrating it deep into the engine, or you’ve got to [do] a port. Neither one of those was a satisfactory outcome for us, so we decided to do what we got platform-wise and just make sure that we can deliver the best experience we can.”

Could Dead Island eventually make its way to Wii U? Things are looking a bit gloomy in that area. Toplansky wouldn’t necessarily rule out the possibility, but “it’s not something that’s planned.”

“There are no plans for the moment. It’s not something I would categorically rule out, but it’s not something that’s planned.”

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