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Ubisoft says they’re aiming for a “broader range” of play-styles based on player feedback for Splinter Cell: Blacklist

Posted on April 23, 2013 by (@NE_Austin) in News, Wii U


“One of the things that held it back is despite all of the changes that have happened over the years, it’s still one of the more complex and difficult games to play. Even though we do have core fans who are like, ‘Oh, I want to have more of this experience’, when you play any other game that has stealth elements, they’re all a lot more forgiving than Splinter Cell.”

“After shipping Conviction, there were a lot of people who said the fans didn’t like Mark and Execute. But when we looked at our broader feedback – we do surveys through Uplay and get thousands and thousands of players – the people who rated those new features the highest were actually players who played at least two games in the series before. So in fact it was the opposite of what the data was telling us.”

– Ubisoft Toronto boss Jade Raymond


You can read the rest of a really interesting interview here. It basically says that– while some players see the series as being “dumbed down”– Ubisoft will be going for a game that you can play stealthily or action-y, depending on what you enjoy. It’s a way to expand the audience without sacrificing the core gameplay that hardcore players like in Splinter Cell, but chances are we’ll be looking at more of an action-stealth game than a purely stealth game. Think the Resident Evil 4/5 change vs. Resident Evil GCN‘s “hardcore horror” vibe.

Via MCVUK

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