Ubisoft says they’re aiming for a “broader range” of play-styles based on player feedback for Splinter Cell: Blacklist
“After shipping Conviction, there were a lot of people who said the fans didn’t like Mark and Execute. But when we looked at our broader feedback – we do surveys through Uplay and get thousands and thousands of players – the people who rated those new features the highest were actually players who played at least two games in the series before. So in fact it was the opposite of what the data was telling us.”
– Ubisoft Toronto boss Jade Raymond
You can read the rest of a really interesting interview here. It basically says that– while some players see the series as being “dumbed down”– Ubisoft will be going for a game that you can play stealthily or action-y, depending on what you enjoy. It’s a way to expand the audience without sacrificing the core gameplay that hardcore players like in Splinter Cell, but chances are we’ll be looking at more of an action-stealth game than a purely stealth game. Think the Resident Evil 4/5 change vs. Resident Evil GCN‘s “hardcore horror” vibe.