A few new Spore: Hero details have been released:
– Built from the ground up
– Has the PC game’s full creature editor + animation system
– Have direct control of the lifeform you create
– Adding parts to limeform adds new motion maneuvers (customized to parts)
– Won’t connect to PC version
– There is an expansive evolution-based experience
– “Your planet that you’ve lived on has had a catastrophic event and you’re essentially plummeting to a new planet on the tail of a meteor. You arrive there and you start encountering new creatures. This is a new planet that you’ve got to make as your own. So you start in a series of quests and adventures in a kind of open world that you can take at your own pace. You start encountering other creatures and can interact with them in either combat or social [ways], but you can also do things on their behalf.”
– Some quests help creature evolve
– In Evolutionary Quests, creature has to meet needs of other species, guide those beast’s evolution
– Game encourages exploration
– Spore: Heroes is playful
– MotionPlus under consideration