Another round of Batman: Arkham Origins details
CVG has rounded up a bunch of additional Batman: Arkham Origins details, courtesy of the latest issue of GamesMaster. For the latest information about the game, read on below.
- Batman: Arkham Origins is the story behind “how the unrefined, rough-around-the-edges, early career Batman” becomes Dark Knight
- Batman and Captain Gordon meet for the first time during the events of Arkham Origins
- Senior producer Ben Mattes says there are elements to the story that they will never discuss before the game has shipped
- It’s “year two” of Batman’s career, roughly speaking
- WB Montreal has been given everything Rocksteady had, from engine tweaks to concept art.
- It plays exactly like Arkham City
- Detective mode has been overhauled, as has the gadget upgrade progression tree.
- Goons will be able to “take advantage of the verticality” of New Gotham
- Legends of the Dark Knight was the “single most inspirational piece of media”
- Northern Gotham is the area that became Arkham City, it is a mix of low-rent residential and industrial buildings. Referred to as the Brooklyn of Gotham.
- New Gotham is described as the ‘Soho’ or ‘East Village’ of the city. It is a brand new, upmarket area, borderline financial zone of the city. Focus is tall buildings, catwalks and walkways here.
- The GCPD is corrupt, so Gotham’s swat teams are out to get Batman too
- No mention of Joker yet.
- A ‘Most Wanted’ mechanic offers a selection of mini-campaign side-stories centered around other major villains.
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