Platinum talks about making The Wonderful 101 with no blood
The Wonderful 101 is something that can be experienced by anyone. You can’t exactly say that about the studio’s previous titles (not counting the Clover, pre-Platinum era), keeping in mind that games such as Bayonetta, MadWorld, and Metal Gear Rising are filled with a lot of violence and blood.
But while creating The Wonderful 101, Platinum strove to make something that was without blood. Producer Atsushi Inaba and director Hideki Kamiya spoke about this very topic with Famitsu this week:
“Along those lines, we definitely were aiming to make a ‘game with no blood,’ similar to Viewtiful Joe and Okami. The Wonderful 101 has really fresh, invigorating visuals, and I think the visuals are really approachable to all walks of gamer. The hero-like look adds a nice balance to things, and you can enjoy the look for what it is and also for what lies under it.” – Inaba
“Hero-oriented stories like this one don’t have blood. I think it’s important instead to depict how people are really bashing their souls against each other in the story, not just shedding blood but sending literal sparks and flames flying all over the place. That’s why we put that sort of focus on the game content.” – Kamiya
“This is the first action game we’ve made at Platinum with a CERO B rating [ages 12 and up], so I’m hoping that we can expand the userbase here. I feel like this is a chance for people who usually don’t play Platinum titles to come up to us, and I think the quality is up to snuff to make that happen. It’ll be fun to see what new gamers think of it.” – Inaba
You can find more on The Wonderful 101 from Inaba and Kamiya over at Polygon.