Vblank on the decision to bring Retro City Rampage to 3DS, details
In a new blog post, Vblank Entertainment’s Brian Provinciano spoke about the decision to bring Retro City Rampage to the 3DS. He also shared details on the project and a few bits about what plans are in store for Nintendo’s handheld.
You can find all of that information below.
What came as a surprise to many though was that RCR for PS Vita was the most successful console version. Most players agree that it’s the best way to play RCR. It kind of makes sense, as I’d designed RCR with pick-up-and-play in mind — the right ingredient for a great handheld experience.
So, once enough time passed for my batteries to recharge just a bit, I decided the next logical step would be bringing RCR to the 3DS.
Working with Nintendo’s been a great experience (in a large part thanks to Dan Adelman), so I’m happy to continue supporting both the players, and Nintendo themselves.
– First version that has required significant dev work
– Other versions were basically pixel-for-pixel identical
– Went back to the drawing board
– Not a quick or poor port
– Has same content as other versions including the new Retro+ Enhanced Graphics mode
– Every mission has been tweaked/adjusted for the zoomed in camera
– Dev is still working on the best ways to use the bottom screen for both convenience and gameplay
– Touch screen will likely be reserved for selecting weapons, scrolling the minimap, or even using the screen for dual-stick style shooting
– Main game is 2D
– Would’ve taken too long to convert to 3D since graphics would need to be recreated, etc.
– Out this holiday