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First Silent Hill: Shattered Memories info

Posted on April 1, 2009 by (@NE_Brian) in News, Wii

These details come from the latest Nintendo Power…

– Characters play different roles
– Story taken in new directions
– Play as Harry Mason
– Use control stick to move Harry
– Searching for your daughter
– You’ll come across familiar elements but they’re not what you would expect
– Your answers have impact on how game plays out
– Will have less backtracking than in other Silent Hill games
– Can go through every locked door
– Use Wiimote to aim flashlight
– The Wii Remote is used to aim the flashlight
– No load times due to streaming environments
– Streaming environments that completely eliminate load times
– Wiimote used as cell phone, static noise comes out from Wiimote speaker
-The static noise comes out of the Wii Remote now. It also acts as your cell phone.
– No combat in the game – can only flee now instead
– Hold “Z” button to allow Harry to get a lead when a monster finds you
– Go through doors, climb over fences, jump through windows, barricade doors during getaway
– Static noise becomes louder as monsters approach
– Can look over your shoulder while running
– Chases aren’t quick-time events
– Monsters will attempt to thwart your escape by taking alternate routes, will also try to flank you

“In Silent Hill games, the town always gets inside the protagonist’s head. But now, it’s getting inside YOUR head.”

“This is one of the things we dreamed about when the Wii controller was first unveiled, and it’s every bit as effective as we imagined.”

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