Yanim Studio on what we can expect from the Wii U version of Red Goddess
Yanim Studio relaunched its Kickstarter for Red Goddess just a few days ago, and the campaign has already managed to raise nearly two-thirds of its funding goal. If the $30,000 target is met – which seems practically guaranteed at this point – Red Goddess will make its way to the Wii U eShop.
Nintendo Life spoke with the folks over at Yanim about a number of topics, including how the Wii U release of Red Goddess will different from the other versions. Creative director Yannick Puig told the site:
The Wii U version will be optimized to take advantage of what the console has to offer. Right now, we’re considering placing a map and all of the UI elements on the screen of the Wii U Gamepad so that the TV only displays the game, and we’ll also offer the option of playing the game completely in Off-TV mode, which is a great feature that allows people to continue playing if the TV is not available. On top of that, we’re considering other things such as using the touch screen for quick access to some of Divine’s skills, as well as for other abilities and options we can’t discuss right now but will potentially reveal.
Puig also commented on why the studio decided to bring its game to Wii U:
We decided to bring Red Goddess to the Wii U because we believe that Nintendo’s audience will love what this game has to offer. The detailed environments and characters, the fast-paced action, the platforming mechanics, and everything that the Red Goddess universe has to offer is something that fans desire for Nintendo’s latest console, and it’s something that we want to provide for them.