Dungeons & Robots heading to Wii U
Glow Games Studio has revealed a new title for Wii U known as “Dungeons & Robots”. You’ll find a few images below as well as the first round of details.
– Randomly generated environments
– Full control and modularity over the robot
– Different customization options
– Different dangers in dungeons
– Mages, Orcs, and Demons roam the floors
– Other creatures and traps as well
– Robots are called “Ajax”
– Need to search for artifacts in dungeons
– These increase your abilities such as health, energy, speed, damage, and defense
– Ajax have Element and Melee resistance attributes including Health and Energy Regeneration properties
– Use the GamePad to manipulate Armor, Equipment, Gems, Weapons
– Each has its own attribute system valuing Defense, Type, Boosted Stats, and Gem Slots
– Different Armor classes for your robot
– Equip 1 armor piece to a single area
– Each armor piece also has its own slot for equipping Gems
– Equipment items are broken down into groups labeled Disposables, Fountains and Turrets
– Disposable Items include usable objects like Energy Traps, Mines, or a Teleporter
– Fountains: static objects a player sets down in areas to provide support options within a certain range
– Fountains award Health and Energy
– Can also place turrets to attack enemies within range
– Items and Equipment are managed by an character’s attribute of Equipment Slots, and are specific to the character in use
– These determine how many items one player can take into Dungeons within their inventory
– Characters can’t exceed 4 slots
– Equipment Slots can be earned by leveling up to special milestones
– Single-player, co-op, and player versus player modes
– Co-op supports up to 4 players
– Each player can gain experience and loot in co-op
– PVP will support 4v4 battles
– Could even support 10v10 or a separate 10v10 game mode with larger maps
– Game may also feature a survival arena mode
– Targeted for Q1 2015
– More games set in the same universe planned
Check out the source link below for an interview with Glow Games Studio, which contains even more details.