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No co-op in Call of Duty: World at War for Wii

Posted on August 9, 2008 by (@NE_Brian) in News, Wii

Treyarch’s community manager has confirmed in an email that there will not be online co-op functionality in Call of Duty: World at War for Wii. Instead, there will only be offline co-op between two players – not even four. This comes at a great disappointment, especially after an interview was indicating that the Wii version of the game would be very close to its 360 and PS3 counterparts.

“Hi XXXXXXX-

I’m glad to see you are interested in Call of Duty: World at War.

Unfortunately, you’re trying to compare apples to oranges with the below listed games and Call of Duty: World at War. I don’t believe any of the games you listed utilize any form of DX9 shader technology, or any of the other numerous advancements with the CoD4: Modern Warfare engine which is now running on the Wii with CoD:WW. These ramifications for online play are far-reaching

We are proud to bring what we believe will be the best-looking Wii game this fall to the community, but that comes with technical trade-offs. The difference between competitive MP and co-op is non-trivial. Think of a size of an MP level, then compare that to an SP level. Then consider all the AI code, level scripting, and endless other content in a SP / co-op environment that is just too much for the Wii to sustain with our engine.

That said, we have great plans for competitive MP, with more details to come later this year. I am confident you and the community-at-large are going to be satisfied with the game we’ve got in store for you. We’ve been working for over two years to make this engine compatible with the Wii, and it’s really going to show in the end-product.

Thanks for writing!

Regards,
-JD
Treyarch/Community Manager”

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