Miyamoto is very involved with Zelda Wii, meetings with Aonuma sometimes lead to arguments
“In that sense, the distance between me and Mr Miyamoto – any producer and Mr Miyamoto – has been expanding, and even I have been taking care of multiple titles simultaneously. But actually Mr Miyamoto doesn’t like the idea: he would like to be as close as possible to the actual game development.
That’s why, in the case of the new Legend of Zelda on Wii, he’s trying to take more direct hands-on and specifically at least once every month we are having a very intimate meeting where we confirm the status quo, we discuss what needs to be done and Mr Miyamoto gives instructions as to what we need to do.
And in such a situation, of course there are some heated arguments, because each of us has his own idea as to what a Zelda game should look like, should play like. As time passes and as we are growing in terms of number of people working for the same department, naturally Mr Miyamoto has to keep some distance away from any other producers and developers, but I think we always try to have as close communications as possible in one way or the other. That’s how I think everyone including me has been communicating with Mr Miyamoto at Nintendo.” – Eiji Aonuma
I agree with Aonuma that it’s natural for there to be arguments throughout the development process. Really, that goes for any title. It’s interesting to hear that Miyamoto is still very involved in the development of the console Zelda games, even after all of this time. And based on what Aonuma said, it actually seems as though Miyamoto has a bigger role than before.