– Releasing November 4
– 6279 yen
– Designer Satoshi Takayashiki and character/art designer Hiroshi Konishi worked on Radiata Stories
– Mitsuru Hirano is the director, worked on Shin Megami Tensei Nocturne games
– Yoko Shimomura is working on the music
– Game takes place in Vancule, become dry/barren/desert-like
– Play as a spy for the nation of Aristel, Stok
– Start off with a mission to infiltrate Granorg (Aristel is at war with), rescue an agent
– Stok captures/wounded in Granorg, somehow gets the power to time travel and travel across parallel worlds that are connected
– Go to the past/future
– Correct mistakes made long ago, try to bring peace and environmental stability back to Vancule
– Turn-based battles
– Enemies on a 3×3 grid
– Monsters occupy front and rear positions
– Creatures on front take more damage compared to ones in the rear
– Turn order determined
– Can do combo moves when two player-characters have consecutive turns
“This game is a collection of stories based around the concept of time travel. When you look at something from a different point of view, everything can seem completely different. In this way the hero learns that his bitterest of enemies was just doing what he had to, among other things, and every cast member has a deep background to back up that storytelling. You aren’t an impartial observer, either — the player’s actions have the power to dramatically change history. We’re devoting just as much care to the boundless amount of side stories as we are to the main plot, so I hope you take the time to seek them all out.” – Satoshi Takayashiki
Thanks to Thomas N for the tip!