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Ace Attorney Investigations Miles Edgeworth collection Capcom interest

Capcom has acknowledged fan interest in an Ace Attorney Investigations: Miles Edgeworth collection that would contain the second game which has never released outside of Japan. However, it’s not comitting to anything official at this time.

Ace Attorney Investigations: Miles Edgeworth ended up launching on DS worldwide. However, Ace Attorney Investigations 2 never left Japan. It’s one of the rare games in the series that has yet to be localized.

Retro Studios Adept The Blob Game

Thanks to Did You Know Gaming, we have insight into a couple of short-lived Retro Studios projects – specifically Adept and “The Blob Game”.

Adept was playable in a rough state, but was ultimately just a pitch that Nintendo turned out. It was running in the Metroid Prime 3 engine and was intended to show off mechanics. In late 2007 and into early 2008, Retro was working on Adept that took inspiration from Portal while evolving on the premise – primarily by introducing combat.

Another Code Recollection graphics comparison

A new graphics comparison from GameXplain shows how the new Switch version of Another Code: Recollection stacks up to the DS original.

The comparison specifically focuses on the first entry in the series here. Everything is now fully 3D, and exploration segments are now fully third-person. Also, as we saw in the Nintendo Direct presentation, voice acting will be included. And while it’s not covered in this specific comparison, the Wii sequel will also be a part of the package – the first time it’s getting an official release in North America.

Sonic Chronicles 2

BioWare had ideas for Sonic Chronicles 2 back in the day, but the sequel never materialized. However, lead designer Miles Holmes has now shared details about what the studio had in mind for the story.

For those that never played Sonic Chronicles: The Dark Brotherhood on DS, that game actually ended with a cliffhanger. The sequel would have picked up right where things left off with Eggman taking over the world, and BioWare had planned certain plot points that would leave the door open to even more games.

Mega Man Battle Network series ending

After six different entries, Mega Man Battle Network came to an end in 2005 (or 2006 for fans in the west). Masakazu Eguchi, who worked on the series since the beginning, briefly commented on the decision to finish things out in a recent interview with 4Gamer.

Here’s our translation:

According to Live A Live director Takashi Tokita, the RPG almost received a sequel during the DS era.

Tokita shared that information in a recent interview with Famitsu. He said that while there were plans for a new game, “it was hard to display the passion of Live A Live fans to the company, and so we ended up in an impasse.”

Baten Kaitos III cancelled

Yasuyuki Honne, the director at Monolith Soft for the Baten Kaitos series, has again commented on Baten Kaitos III – which never released. He also once again confirmed that there were plans for a title on DS that was scrapped as well.

According to Honne, Baten Kaitos III was targeted for next-gen platforms – so if anything, it would have been on Wii and not GameCube. Unfortunately, things weren’t meant to be “due to Bandai Namco’s restructuring and budget review, as well as tri-Crescendo’s financial struggles”. Honne added that “Baten Kaitos is a complicated series with lots of circumstances involved.”

Masahiro Sakurai Meteos origins

Masahiro Sakurai is famous for his work on Smash Bros., but he’s working on a variety of other titles throughout his career – including Meteos. In the latest video for his YouTube channel, he delved into the game’s origins and even shared a proposal he made to help explain things a bit more easily.

During his days of supervising and consulting work, Tetsuya Mizuguchi – who was at SEGA before co-founding Q Games – asked Sakurai to make a falling-block puzzle game. Interestingly, Sakurai said he’s not really good at these types of titles. He wanted to do more than the risk and reward gameplay they offer (like creating a high stack in Tetris which is a risk, and then knocking them down into a big reward at once). 

de Blob DS

YouTuber RebelTaxi has managed to secure an early build of de Blob DS, which was originally being made by Helixe. This version of the game was ultimately cancelled.

THQ ended up publishing one version of de Blob for Wii (which is on Switch by the way), and also had plans for another on DS. Blue Tongue Entertainment was in charge of the former. Helixe was planned to handle the DS version, but their work was ultimately scrapped entirely.

Forest of Illusion recently got its hands on a prototype of the DS firmware, which believe it or not, actually included blood type selection settings.

This firmware was at version 0.40615, which was well before the handheld system made it to market. Including the ability to set your blood type on the DS was something Nintendo was considering at one point, but ultimately scrapped it from the final product.



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