– 3DS has NAND memory
 – NAND memory mostly used for system purposes
 – Downloaded content will load directly from the SD card
 – Not like the Wii in which it’s copied over to internal memory first
 – Players can switch to larger memory cards if needed
 – Battery figures not shared
 – Iwata expecting that the 3DS will be charged more often than the DS, which is why the cradle comes with the system
 – Specs are high because they didn’t want developers to think  “Because of the specs, we can’t make our game on the Nintendo machine”
 – Powerful hardware was also needed to display 3D images
 – Nintendo believes the DS’ power was impacting the way of fully exploiting some of its features
 – Nintendo’s developers felt such things as “Tag Mode is interesting, but with the DS, this is the limit”
 – Nintendo wants players to be able to pause games during gameplay as well, couldn’t be done with the DS’ specs
 – Powerful hardware also needed for Augmented Reality
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