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Tales of Vesperia devs say Definitive Edition is a way to help the series go fully multiplatform, more

Posted on December 27, 2018 by (@NE_Brian) in News, Switch

Tales of Vesperia: Definitive Edition

This week’s issue of Dengeki PlayStation has an interview with Tales of Vesperia producer Yoshito Higuchi and Tales of Vesperia: Definitive Edition producer Yusuke Tomizawa. The two spoke about wanting to make the series multiplatform, interest in the team challenging itself for future entries, and more.

Here’s the roundup of tidbits shared:

– This is Tomizawa’s first time working on a console Tales of game
– Higuchi was in an observer role this time
– He gave some advice on the data end, but development was smooth so he didn’t need to add much
– There were a lot of requests for a definitive edition of Tales of Vesperia, especially with the West only receiving the Xbox 360 version of the game
– Tomizawa stated that one of the big goals of this game is to help the series go fully multiplatform
– Tales of Vesperia: Definitive Edition will be 1080p for all versions
– The only exception to this is Switch in handheld mode
– This time the concept was to bring a good game to current platforms as it was
– Tomizawa wants the team to challenge itself for future Tales games
– While the team will keep aspects of the Tales of series that should never be changed, he wants to reconsider how much of the series should be changed

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