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Kingdom Hearts 3D: Dream Drop Distance details

Posted on January 20, 2011 by (@NE_Brian) in 3DS, News

– Many ways to interpret the Dream Drop Distance name
– One interpretation relates to the game’s action elements
– “Dropping” from heights and “Distance” involving gameplay which take advantage of 3D and the ability to move long distances
– Yasushi Yasue: “We want to place particular focus on the form of the new Kingdom Hearts action. We want to give the game the feel of breaking speed. We’re doing a lot of trials on the development hardware, and when you actually play it, the control feel will be even better than it looks.”
– Some differences in gameplay from past titles in the series
– Switch off between Sora and Riku throughout
– Yasue” “The strategy and tempo all have a fresh feel”
– Tetsuya Nomura: “As always, we’ll have plenty of surprises. To show these surprises, we selected the 3DS, which is hardware that lets us challenge new things.”
– Storyline is “the prologue for the final battle as the story approaches the final stages for the current series just ahead of the Kingdom Hearts series’ 10th anniversary”

Thanks to Thomas N for the tip!

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