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New dungeons unlike for Ocarina of Time 3D, interface improvements discussed

Posted on January 20, 2011 by (@NE_Brian) in 3DS, News

First, Nintendo’s Bill Trinen commented on the possibility of new dungeons in Ocarina of Time 3D…

“I wouldn’t anticipate any extra dungeons.”

Trinen then went on to discuss improvements that have been made for the 3DS version…

“One of his long regrets was not necessarily the layout, or the puzzles or the difficulty of the water temple but the fact that [pause] the water temple involved putting on the iron boots on and off, taking them on, taking them off, taking them on, taking them off, to move up and down in the water. To do that you had to press the start button , you’d have to switch over to your inventory screen, you’d have to scroll around to get down to your iron boots and then, of course, in between, you’re switching out the iron boots with the hookshot and things like this…. He (Aonuma) feels he’s finally able to provide the experience the way it should have been in the water temple and that’ s with, on the touch panel, you have access to your inventory, so instead of having to scroll down, to find all the different items you’re going to have very simple and intuitive access to all the items and the equipment you’re going to need. Basically, with the new interface it means that instead of spending a good deal of time pushing around through your inventory, you’re able to focus on being Link, being in the adventure, solving puzzles and so on.”

Trinen also revealed that players will be able to map four items to quick-select items. So, basically, it appears that Ocarina of Time 3D is more of an enhanced port rather than a remake. Graphical improvements, interface changes, 3D graphics will all available, but there won’t be much, if any new content.

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