General:
-21 weapons
-Online Updates Support
-48 kHz audio
-Fully realized medals and achievements system that yields in-game currency: other player’s achievements can be viewed online from the game lobby
-Faster frame rate
Campaign:
– 16 missions
– 6-8 hours long
– 23 enemy types
-Real time in game cut scenes
-Universal ammo crate (replenishes any weapon ammo by just walking near it)
Multiplayer:
-12 maps
-14 modes
– 64 friend limit
-Hardcore mode
-Playlist enhanced that’s supports variety and avoids repeated matches on the same maps with the same weapons
-4 load outs per profile
Multiplayer Maps:
-Pentagon Prime – Based upon Pentagon out of The Conduit.
Best with 8-12 players
-Sanctum Prime – Based upon Sanctum out of The Conduit.
Medium size; Best with 6-10 players
-Streets Prime – Based upon Streets out of The Conduit
Small size; Best with 2-6 players
-Lost City – Based upon the Lost City of Z from single-player M12
Best with 8-12 players
-Precipice – Based upon the one-off single-player M15
Best with 6-10 players
-Agartha – Based upon the John Adams boss fight from single-player M14
Best with 8-12 players
-Whiteout – Based upon the Siberian tundra single-player M09
Best with 6-10 players
-Crash Site – Based upon the one-off from single-player M16
Best with 6-10 players
-Serenity – Based upon the one-off from single player M17
Best with 6-10 players
-Dig Site – Based upon the Lost City multiplayer map
Best with 2-6 players
-Abyss – Based upon the Agartha multiplayer map
Best with 2-6 players
-Avalanche – Based upon the Whiteout multiplayer map
Best with 2-6 players
Multiplayer Modes:
Deathmatch – First player to kill limit in the time allowed wins!
Balloon Battle – Lose balloons with every death. Gain balloons with kills. With no balloon, become a mini bomb! Last player alive wins!
ASE Ball – Longest time holding the ASE wins!
Bounty Hunter – Kill your assigned target for points or kill those hunter you for fun. But beware; killing someone who doesn’t fill those roles will cost you points!
Free for All CTF – Get to the flag and then carry it back to a random goal location. First to the scoring limit wins!
Team Deathmatch – First team to the kill limit in the time allowed wins!
Shared Stock – Teammates share a pool of lives while trying to get the highest kill count possible.
Capture the Flag – Each team tries to capture the ASE (flag) of the other. First team to the capture limit in the time allowed wins!
Killing Override – First team to the kill or capture limit wins!
Single Flag CTF – Teams fight over a single centrally located ASE (flag). First team to capture limit wins!
VIP – Fight to kill the randomly selected VIP on the opposing team. First team to the point limit wins!
ASE Basketball – Each team tries to capture a centrally-located ASE and then carry it into the enemy base. Toss or carry the ASE through the goal to score. First team to the point limit wins!
Annexation – Teams fight for control over capture points. These totems award points over time. First team to the point limit wins!
Power Surge – Teams must defend their own generator while destroying the enemy’s when its shield is down. First team to destroy the generator or the team with the more intact generator wins!