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Infernal Engine Authorized for Nintendo 3DS Development

Posted on February 17, 2011 by (@NE_Brian) in 3DS, News

February 17, 2011 – LEWISVILLE, TX – Terminal Reality (www.terminalreality.com), maker of the Infernal Engine and award-winning titles like Ghostbusters: The Videogame and Def Jam: Rapstar, is announcing the Infernal Engine’s recent authorization for Nintendo 3DSTM development. On March 27, Nintendo will introduce portable, glasses-free 3D to North America and the Infernal Engine is poised to be a major player on the platform.

The Nintendo 3DS system opens up several new gameplay possibilities – employing motion controls, three separate cameras and numerous other inputs to complement the rich, 3D display. Infernal Engine for Nintendo 3DS offers game makers all the same best-in-class support they have come to expect from Terminal Reality’s development solution over the years, along with the ability to create some of the most robust and exciting experiences available for the platform.

“We are excited to see what Infernal developers have in store for Nintendo 3DS,” said Joe Kreiner, VP Sales and Marketing at Terminal Reality. “Glasses-free 3D changes the game and we are eager to make our mark on the new portable software landscape. The Infernal Engine is one of the most versatile and efficient development solutions on the market and our consistent success is proving it. Look for announcements on specific Infernal-built Nintendo 3DS titles coming soon”.

The Infernal Engine easily scales between systems, whether developing for the Xbox 360, PlayStation®3, WiiTM, PSP® (PlayStation®Portable), PlayStation®2, PC, and now the Nintendo 3DS system. In addition to being a top notch development platform, the Infernal Engine comes with best-in-class support and a streamlined content pipeline to maximize productivity. Companies interested in the Infernal Engine licensing information can visit www.infernalengine.com or email [email protected] with a demo request.

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