Aonuma considered leaving out MotionPlus for Zelda: Skyward Sword
Eiji Aonuma has revealed that Nintendo considered not implementing Wii MotionPlus for The Legend of Zelda: Skyward Sword. The team planned on incorporating the technology for a couple of years, but at one point, Aonuma wasn’t so sure if he wanted to pursue usage of the peripheral. As a matter of fact, development of Skyward Sword continued without MotionPlus for two or three months.
As we all know, MotionPlus did indeed return, though perhaps it might not have happened that way if Wii Sports Resort designer Katsuya Eguchi never spoke with Aonuma. Aonuma told IGN, “Mr. Eguchi came to me and said, ‘Look at all these things you can do with Motion Plus, why wouldn’t you use this in a Zelda game? It would be strange not to!'”
You might be interested to know that the E3 2010 demo of the game was just a taste of what was to come. It was really just a preview of basic swordplay rather than an indication of how Skyward Sword would end up. Within the past year, it seems like the development team began to highlight “bringing bigger and bolder swordplay experiences to the game.”
Aonuma also told the site:
“This last year we’ve been testing those ideas, flushing them out, and integrating them into the game, bringing the whole package together. Tying all those elements together has been a big part of what we’ve done in the last year.