MadWorld producer discusses lack of co-op and balance board support, proud of the game’s storyline
“One of the key features in MadWorld is the base storyline and the world we’re trying to create: the Death Watch game show and Jack’s involvement with it. And that naturally gravitates toward a single-player game. The second part of the answer is that for the actual gameplay mechanics, we wanted the kind of game that someone can just throw a lot of time into and sort of forget about what time it is — just get in there and start playing until they feel full, and then stop so they can pick it up again later on. We wanted something that’s really involved and in-depth for the player, so that also gravitates toward a single-player experience.” – Atsushi Inaba, MadWorld producer
“I’m just sort of wondering what you could possibly do with it [the Wii balance board]. Maybe stomping on it and smashing a dude or something? Probably not.” – Atsushi Inaba, MadWorld producer
“One of the things that we haven’t revealed much of yet is the actual storyline. We have a great storyline, I think. And when we reveal that, for some it may drastically change how they view the game.” – Atsushi Inaba, MadWorld producer
I don’t really believe that balance board support would be a viable option for this game. Stomping on objects and enemies might be fun for awhile, but it would probably end up being more tiresome.