Path of Titans update out now, patch notes
Alderon Games has issued a major update for Path of Titans, its dinosaur survival MMO.
There’s a lot here, but we’ll point out some of the highlights. Three dinosaur meshes, subspecies, and animations for Ceratosaurus, Concavenator, and Metriacanthosaurus have been updated. Also included are combat updates, optimizations, and bug fixes.
The full patch notes for the Path of Titans update are as follows:
**Major Updates:**
- Updated concavenator mesh, subspecies, and animations
- Updated ceratosaurus mesh, subspecies, and animations
- Updated metriacanthosaurus mesh, subspecies, and animations
**Gondwa:**
- Fixed cave asset missing collision
- Fixed various overlapping point of interest volumes
- Duplicate quest data asset fixes
- Various misc map bugs (Gondwa)
- Placed several small caves in Gondwa
- Adjusted self shade bias of all lous cave pieces to improve their appearance in medium and low shadow settings
- Increased all quest mark rewards by 30% (Gondwa)
- Added more caves to Gondwa
- Added large cave system to savanah grasslands
- Improved shadows on cave and clifflands meshes. Caves should no longer have light entering them through the walls. Cast shadows from caves and clifflands rocks should now be improved on low and medium shadow settings.
- Added additional route up to homecave at huntersthicket
- Fixed bigquilllake poi not including baby spawn zone
- Added two small paths down from the baby spawn zone at bigquilllake so new players playing semi-aquatics have an easier time making it down to the water/rest of the questing zone
- Fix for multiple group quests not having contribution enabled
- Added solo and group quests to hotsprings and sandcaverns
- Added additional flyer juvenile spawn points to Gondwa.
- Attempted fix for desolate pass location marker being underground
- Minor bug fixes Gondwa
- Improved collision for volcano bay rock pillars.
- Optimized coral area at the north west of Gondwa.
- Improved rock texture on Gondwa on low settings.
- Fixed self shadowing on panjura / Gondwa rocks.
- Created red island water restore quest
- Populated above lakes with salt rocks, clams, etc as needed for restore quests
- Attempted fix for some water restore quests not working (Gondwa)
- Added quests to red kelp, red reef, azure shore (Gondwa)
- Fixed collision on banana tree
**Combat:**
- Fixed bars and anodonto rallying call ability stacking.
- Pachycephalosaurus bug fixes
- Fixed deinocheirus baby having extremely low oxygen.
- Improved kaiwhekea oxygen.
- Reduced swim speed of sarco and spino.
- Fixed bone break sound/effects not playing on a killing hit
- When a player kills another character, now only the killer character can collect a trophy on the same account
- Fixed bone break sound playing at incorrect damage ratio
- Updated conca bite animation. Increased conca speed.
- Updated conca alert call.
- Updated conca strafe/crouch anims.
- Updated cerato strafe and crouch anims tofix sliding.
- Fixed conca held item offset.
- Improved controller navigation for home cave decoration menu.
- Removed growth reward from meet up quests.
- Fixed aquatics always move slightly up/down when swimming forward/backward.
- Fixed a group of only flying dinosaurs leaving the hatchling cave will spawn at a land spawn point.
- Fixed knockback cancelling swimming.
- Fixed homecave buff stacking
- Fixed rex receiving bone break on tail
- Fix for incorrect hit effect locations
**General Fixes:**
- Improved up/down swimming on deinocheirus, megalania, sarcosuchus, thalassodromeus, kaiwhekea, spinosaurus, suchomimus, and concavenator
- Fixed kaiwhekea dropping items through ground on land
- Fixed player pitch getting stuck when leaving the water.
- Fixed alioramus animations resetting very quickly
- Fixed certain thal and kai skins being unlocked by default.
- Fixed spino’s arms sinking into the ground during resting emotes
- Fixes to tutorial quests getting stuck in certain scenarios
- Memory improvements
- Made surface swimming particle effects smaller.
- Added splash effect when breaching.
- Updated kaiwhekea mobile model to improve the neck when bending.
- Fixed some dinosaurs always respawning at the same location.
- Fixed growth resetting in some circumstances.
- Fixed characters not having a landing sound.
- Aquatics now interrupt their roar when diving and roaring.
- Fixed carnivores not getting an icon over burrows when hungry
- Fix to keybindings not working when an interaction prompt is open if bound to the same key as an interaction key
- Fixed dinosaurs briefly playing the falling animation when exiting water.
- Changed the diet type of the catch fish quests to carnivore so that aquatic herbivores don’t get the quest to catch fish
- Fixed dup keybind on unassigned control.
- Reach distance now scales based on growth stage.
- Redisland quest enabled for aquatics quest tag
- Azureshore, hotsprings, and sandcaverns solo and group loc quests added
- Oceanstacks and redreef solo loc quests added.
- Increase start flying momentum to prevent thal double jump to flight while idle
- Fixed keybind warning not showing in game.
- Fix for being unable to start auto run if focusing an object and autorun is bound to the same as collect
- Fixed land dinos spawn at flyer spawn points exiting the tutorial cave when grouped with a flying dino leader.
- Fixed dinos can now eat while swimming, ui prompt shows while swimming
- Animation fix for lamb and eotrike.
- Bug fixes for thal use distance
- Fixed camera collision on food items managed by food manager.
- Added quests for volcano bay and bleached corals poi
- Swimming fixes for megalania and concav
- Fixed bug causing fish to be attempted to be picked up via attack while an item is held
- When teleporting to water, the location will be at the water’s surface rather than above it
- Fix for wrong animations when swimming up and down without following camera (meg and conca)
- Fix item going to 0,0 if dropped while moving from water to land
- Food manager crash fixes
- Improved memory optimization on mobile to reduce crashes
- Added in first version of random game hints system in escape menu.
- Updated lods on metri and cerato models.
- Fix to mound texture tiling.
- Critter meat pickup fix
- Fix for some abilities not resetting tracing data if their montage lasts longer than the ability
- Small changes to help ability activation rejected from lag/packet loss
- Increased consistency for resting while underwater.
- Always show sleep button while sleeping on mobile (prevent player from being locked in a sleeping state).
- Food items / quest items now have a manager which makes them more memory optimized (needs testing for regressions)
- Fixed marks not being clamped/overflow detection with chat commands /setmarks, /setmarksall, /addmarks, /removemarks
- Fix for rockfall hill water replenish quest not being handed out
- Fixed misspelling of anemone
- Minor map bug fixes for Gondwa
- Fix thalassodromeus spring arm location being in too far in front of the model. Now camera behaves correctly when walking into interactable.
- Fixed up/down anims not playing when swimming with up/down buttons
- Fixed character repeatedly leaving the water bug
- Fixed kaiwhekea having incorrect eating animation on land.
- Fixed: lambeosaurus animation skip walk bug
- Memory optimizations for characters, skins, icons etc
- Misc animation / movement fixes for sarco and eotrike
- Fix for precise swimming regression
- Fixed: deinocheirus ik not working
- Fixed: ghost / phantom damage bug,
- Kai swimming precise movement no longer prevents movement from following camera
- Fixed: thalassodromeus not playing flapping animation + implementation of a simple aerobrake system for when thal is moving fast while flying and decelerates using precise movement
- Added resting tutorial step to aquatic
- Slightly adjusted some aquatic tutorial text to make more sense
- Fix for crash when loading invalid skin data. Skin data will be changed to first default skin data if not valid
- Fixed: hatchling laten precise movement forward plays animation extremely fast
- Attempted fix for water restoration quests not being handed out at: white cliffs, crater pond, red island, tried falls, rockfall hill, tyrants gorge
- Fixed various group quests being assigned to solo players
- Fix for missing coral rock collision
- Reduced lakeweed quest collection amounts solo and group to be similar to other collection quests
- Fixed: hatchling sarco trot animation has broken leg
- Fixed thal jungle skin green options being too saturated and appearing transparent in character editor
- Added a particle data for edible items to use that while eating, rather than spawning the blood particle in the animation to fix
- Lambeo hill climb issue fix
- Changed swimming precise movement correction from applying for swimming->falling to only swimming->walking, will fix issue with precise movement inverting when momentarily leaving the water surface
- Lambeo ik on hills fix
- Swimming anim changes
- Added back in up/down function for swimming for thal
- Fix for water sticky surface no longer sticking aquatic/semi-aquatic dinos now the way to descend is using the swim down key bind / mobile swim down widget
- Updated metri’s locomotion animations, mesh and textures
- Refactored and improved marks clamping code, /addmarks and /removemarks now report the new marks value in chat window.
- Fixed swim strafing on surface of water
- Fix to swimming on surface of water
- Fix for being unable to move after cancelling leaving a homecave on mobile
- Fixed: single player host settings localization, default values and fixed many of them not working at all
- Fixed: kaiwhekea has incorrect eating animation on land
- Stop eating food if it is dropped (ex. If a player bites).
- Stop precise moving when opening home cave invite/escape menus.
- Added new mod download error message that shows details on which mod failed installing.
- Fixed: hatchling sarco trot animation has broken leg
- Fixed walking in place issue with new locomotion state (sarco)
- Fixed issue with command response formatting on consoles causing major lag for some commands
- Fixed kai barrel roll cancelling instantly if the ability charging mode is set to hold
- Fixed some plants having collision in herbi tutorial cave
- Added a warning in the main menu if the player had duplicate keybinds.
- Fixed: issues with target focus distance in interaction system
- Fixed: duplicate inputs can be bound in the secondary and gamepad columns by closing settings and going back.
- Bug fixes with game asset manager / loading
- Fixed kai is unable to pickup meat chunks from corpses under water.
- Changed the way the device memory warning works to show it more accurately.
- Fixed kaiwhekea vocal animations cancelling locomotion animations completely
- Fix for quest marks multiplier not being reflected in the notification
- Fix for critters occasionally becoming not interactable
- Server performance optimizations
- Prevent vocal wheel opening when interacting with an object if the keys are bound the same
- Fix for kaiwhekea getting the drink prompt and ability to drink while on land no longer gets the prompt to drink water.
- Added: warning for pc and mobile devices that have low memory and may encounter memory crashes.
- Fixed eating while swimming for styraco and metri
**Server Admins:**
- Fixed occasionally falling through map on teleporting in singleplayer
- Improvements to teleporting around water for aquatics and also using water as a fallback for non-aquatics if no land can be found
- Fix for unsafe teleport not working for rcon
- Teleport bug fixes
- Adding marks no longer overflows over the mark cap
- Fixed don’t allow server muted players to post searching for party messages or open party messages.
- Fixed issue with /demote crashing when no player was provided as a second argument
All players on Switch can download the new Path of Titans update now.
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