The biggest challenge in bringing Tales of the Abyss to the 3DS
Tales of the Abyss wasn’t originally made for the 3DS. The game was first released for the PlayStation 2 in 2006.
Because Tales of the Abyss isn’t a completely new title built from the group up for Nintendo’s new handheld, the development team encountered the challenge of implementing 3D “effectively on a finished product’s port which is not made with data considering 3D depictions.”
Tales series producer Hideo Baba discussed this challenge in an interview with Siliconera:
“Our biggest challenge was using 3D effect effectively on a finished product’s port which is not made with data considering 3D depictions. In order to give a comfortable 3D experience, we had to adjust our 3D features one by one. How speech bubbles appear onscreen, how characters’ poses looked during events, etc, all had to be adjusted one by one. In the end, I believe we were able to present it comparable to the original version as much as possible.”