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Bomb Rush Cyberfunk patch 1 coming soon

Posted on August 31, 2023 by in News, Switch eShop

A new update has been announced for Bomb Rush Cyberfunk. Simply titled “Patch 1” this brings a variety of additions to the game, including a new minigame for your Flip Phone, Micro Boy. The usual bug fixes are also included.

Full details for the patch can be found below.

Additions

  • Added Micro Boy mobile game to the flip phone apps
  • Added a cypher spot to the Hideout
  • Added Paul Koster to Environment Artists in Credits
  • Added Localization teams to Credits
  • Added Benni the taxi driver’s missing voice in taxi menu related cutscenes
  • Added support for changing the movement controls and phone movement controls
  • Added a more explicit boost gate door to the intro of the chapter 3 dream

Fixes

  • Fixed the transition from Versum Hill to Millennium Square sometimes soft locking
  • Fixed combo multipliers not resetting when entering a Robo-post mid combo
  • Fixed certain building edges in Mataan considered safe to respawn on
  • Fixed the police heat sensitivity being overly high in chapter 6
  • Moved garage unlocks to be one chapter earlier so discovered movestyle colorways can be used earlier
  • Fixed getting REP for redoing a graffiti spot after another crew has gone over it again
  • Fixed movestyle garages not working when playing as the FRANKS
  • Fixed a graffiti spot on a high billboard in Brink Terminal that did not save
  • Graffiti at the end of races no longer disappear upon reload
  • Completed Combat Encounters are not set as REP target anymore
  • Fixed Felix’s last 2 outfits unlocking before finding the collectables for them
  • Fixed a lot of faulty grind lines that were breaking combos
  • Fixed many issues with missing colliders in the environment
  • Fixed Nice achievement now also works with BMX and Inline Skates
  • Fixed the artist and title names on several small graffiti pieces
  • Fixed VSYNC setting getting saved incorrectly
  • Players should no longer be locked out of boss battle environments when they fall out of the level
  • Oldhead, Base and Jay show correct number of outfits in character select
  • Players should no longer be able to fall out of the chapter 5 dream intro
  • Map on phone should no longer show graffiti spots that are not yet available
  • Fixed Rise’s second challenge activating before the first challenge is completed
  • The game no longer halts execution when the game does not have focus
  • Increased speed at which you can skip a cutscene
  • Ensured player loads into the right scene after a crash during scene changes so that cutscenes and character/movestyles/phone app unlocks are not missed by any chance
  • Shader change for certain VFX used by enemies including turrets that caused crashes for certain players on older hardware
  • Fixed several memory leaks causing crashes

We’ll let you know when the new update goes live on Switch.

Source

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