Ember Knights “Skills Mastery” update out now on Switch, patch notes
A new “Skills Mastery” update just went live for the Switch version of Ember Knights.
The main highlights are skill upgrades and a new PAX Competition Mode. Additionally, today’s update includes adjustments and fixes.
Find the full details about today’s update below.
Ember Knights Skills Mastery update patch notes
New Content and FeaturesSkill UpgradesUpgrades include 3 specific upgrades and 1 Ultimate upgrade for each skill as well as a handful of general upgrades that can be applied to any skill.
General Upgrades
Upgrade 1
- Increases crit chance
Upgrade 2
- Increases damage
Upgrade 3
- Adds 1 additional charge
Upgrade 4
- Defeating an enemy with a skill heals
Upgrade 5
- Reduces the number of hits to refresh
Ember Fire
Upgrade I
- Increases the range
Upgrade II
- Burst an additional cone of mystical flame behind the Knight
Upgrade III
- Shoots 3 fireballs in a spread shot
Ultimate Upgrade
- Whenever you burn an enemy with Ember Fire, your burn effects deal increased damage
Blast Bomb
Upgrade I
Enemies hit by your Blast Bomb are rooted Upgrade II
Your bombs pull enemies towards them before exploding Upgrade III
- Throws 3 bombs in a row
Ultimate Upgrade
Bombs explode into 3 smaller cluster bombsArcane Bolts
Upgrade I
- Your bolts become ghosts. Whenever you defeat an enemy with a ghost bolt, another is summoned to seek and damage additional enemies
Upgrade II
- Your bolts are imbued with a random element of burn, freeze, poison, or lightning
Upgrade III
- Your bolts release in an expanding circle
Ultimate Upgrade
- Arcane Bolts refreshes quicker
Rupture
Upgrade I
- The ground is ruptured dealing damage over time
Upgrade II
Whenever you cast a perfect Rupture, the outer ring is cast an additional time Upgrade III
- You gain Max HP for each enemy defeated by Rupture. Enemies have a chance to turn into a potato
Ultimate Upgrade
- Enemies below a certain HP are instantly defeated by Rupture
Chakram
Upgrade I
Increases crit chance of Chakram. Whenever Chakram crits, it freezes Upgrade II
- Whenever Chakram bounces off the Knight, their next weapon attack is a guaranteed crit
Upgrade III
- Whenever you cast a perfect Chakram, your first hit is a crit
Ultimate Upgrade
Chakram hits count towards refreshing skillsKnight’s Charge
Upgrade I
Whenever you cast a perfect Knight’s Charge, a meteor is summoned at the target location that deals damage and burn Upgrade II
- Leaves a trail of fire that burns enemies
Upgrade III
- Your Knight’s Charge is a decoy projectile that stuns enemies
Ultimate Upgrade
- Whenever 3 or more enemies are hit by a perfect Knight’s Charge, it refreshes
Warrior Wisps
Upgrade I
- Increases max Wisps by 1. Wisps no longer have a lifetime
Upgrade II
- You gain weapon damage for each Wisp you have
Upgrade III
- Whenever a Wisp is defeated, each Knight is healed
Ultimate Upgrade
- Increases damage, speed, and HP for all Wisps
Frost Wall
Upgrade I
- Whenever an enemy is defeated by Frost Wall, they explode dealing damage and freeze enemies behind them
Upgrade II
- Increases Frost Wall damage and freezes enemies that contact the Frost Wall
Upgrade III
- Your Frost Wall is an expanding ice ring dealing damage and freeze
Ultimate Upgrade
- Your Frost Wall permanently freezes elite and champion enemies
Cyclone
Upgrade I
- You gain move speed for each active Cyclone
Upgrade II
- Whenever a Cyclone dies, lightning is summoned
Upgrade III
- Your Cyclone stays with the Knight and no longer pulls enemies
Ultimate Upgrade
- Chunks of earth are thrown dealing damage
Hailstone Armor
Upgrade I
- Thrown snowballs create an ice spike dealing AOE damage around the target
Upgrade II
- Gain a passive aura that slows enemies around you
Upgrade III
- Whenever you cast a perfect Hailstone Armor, you become temporarily invulnerable
Ultimate Upgrade
- Whenever you cast a perfect Hailstone Armor, you gain armor. Also releases a frost nova that freezes
Ballista
Upgrade I
- Your Ballista is imbued with a random element of burn, freeze, poison, or lightning
Upgrade II
- Your Ballista shoots a spread of 3 arrows
Upgrade III
- Whenever an enemy is damaged by Ballista, you heal
Ultimate Upgrade
- Ballista can be picked up. Whenever it’s picked up, it refreshes
Phantom Spear
Upgrade I
- Deals bonus damage for each poisoned enemy
Upgrade II
- Your Phantom Spear explodes dealing AOE damage
Upgrade III
- Enemies hit by Phantom Spear are dealt max poison stacks
Ultimate Upgrade
- Enemies hit by Phantom Spear are haunted and spawn a ghost when defeated by Phantom Spear
Arcane Orb
Upgrade I
- Arcane Orb refreshes quicker
Upgrade II
- Arcane Orb is a cone of damage
Upgrade III
- Whenever Arcane Orb refreshes, 3 seeking orbs are summoned
Ultimate Upgrade
- Whenever charging, multiple seeking orbs are released
Judgment
Upgrade I
- Summons an additional set of lightning bolts
Upgrade II
- Enemies in the cast radius are rooted
Upgrade III
- Whenever you cast a perfect Judgment, your next 6 weapon attacks have lightning
Ultimate Upgrade
- Gain a static aura that deals AOE damage
Seek and Destroy
Upgrade I
- Your drill stays in place and deals AOE damage
Upgrade II
Whenever an enemy is defeated with your drill, each Knight is healed Upgrade III
- Enemies hit by your drill are rooted
Ultimate Upgrade
- Your drill will seek indefinitely until it fails to defeat a target
Cloak and Dagger
Upgrade I
- Your Dagger is replaced with 3 Daggers that attack in a cone
Upgrade II
- Whenever entering or exiting invisibility, conjure up to 3 lightning bolts
Upgrade III
- While invisible, unleash ghosts to seek and damage enemies. Enemies hit by your Dagger attack are haunted
Ultimate Upgrade
- Whenever entering or exiting invisibility, your next weapon attack is a guaranteed crit and deals increased damage
Arlan’s Lucky Dice
Upgrade I
- Rolling a 1 also conjures a food and rolling a 2 also conjures a gem
Upgrade II
- Rolling a 3 also summons a Wisp and rolling a 4 also summons a Ballista
Upgrade III
- The chance of rolling a 5 or 6 are doubled
Ultimate Upgrade
- Rolls a second of Arlan’s Lucky Dice
Soul Siphon
Upgrade I
- Whenever an enemy is defeated by Soul Siphon, it refreshes quicker
Upgrade II
- Conjures 3 beams
Upgrade III
- Enemies defeated by Soul Siphon leave a damage AOE where they were defeated
Ultimate Upgrade
- Whenever Soul Siphon refreshes, permanently increase skill damage
Gravity Well
Upgrade I
- Conjure a beam to pierce and pull enemies towards a black hole
Upgrade II
- Enemies hit by Gravity Well are frozen and no longer stunned
Upgrade III
- Gravity Well ends with an explosion of chain lightning that seeks other enemies
Ultimate Upgrade
- Gravity Well destroys enemy projectiles
Quasar Orbs
Upgrade I
- Quasar Orbs refreshes quicker
Upgrade II
- Your Quasar Orbs deals 3 cones of damage
Upgrade III
- Whenever Quasar Orbs refreshes, 3 seeking orbs are summoned
Ultimate Upgrade
- Whenever charging, multiple seeking orbs are released
Skill Upgrade Achievements
Apprentice
- Unlock skill upgrading
Shaman
- Unlock all upgrades for a skill
Wizard
- Unlock all upgrades for all skills
PAX Competition ModeAccess this fun new game mode via the Main Menu!
Balancing & Minor AdjustmentsIn addition to the new content and features, we’ve also made the following changes.
Skills
General
- Increased the presence of skill rooms in all map layouts
Eruption
- Renamed to Seek and Destroy
- Updated travel distance based on charge amount
- Added a knock-up to enemies in its travel path
- Added a burst of AOE damage to the end of its travel path
- Updated to seek another enemy if an enemy is killed with its AOE damage
Cloak and Dagger
- Updated the HUD to show the time left for being invisible
- Updated to allow the Dagger portion of the attack to be used with the attack button while invisible
Relics
General
- Increased frequency of legendary relics appearing
- Added the ability to upgrade relics that are limited to being owned by one player. Applies to Pristine Band and Withercore
Pyroguard – New Relic
- “Enemies that you burn deal reduced damage”
- Epic rarity
- Damage reduction of 20%
- Max owned of 1
Empowered Bangle
- Reworked to “Your first skill hit on an enemy deals skill damage”
- Damage of 30 * skill damage %
- Damage growth of 10
- Max owned of 2
Shock Troop
- Reworked to “Whenever you defeat an enemy with lightning, you gain armor.”
- Increases max armor of 10 on pickup
- Armor gain of 3
- Max armor growth of 5
- Max owned of 4
Withercore
- Reworked to “Whenever a player defeats a poisoned enemy, they drop a Withering Core that heals”
- Healing growth of 2
- Max owned of 4
- Dropped item applies to all players
- Can only be equipped by one player
Creature’s Bond
- Reworked to add flat bonus damage to Wisps
- Damage of 15
- Damage growth of 10
- Increased duration from 6s to 8s
- Duration growth of 2s
- Max owned of 2
Rejuvenation Glove
- Changed from common to epic
- Can no longer be upgraded
Recovery Ring
- Increased healing from 1 to 10
- Increased growth from 1 to 5
Glacier Necklace
- Increased damage from 5 to 15
- Increased growth from 5 to 10
Plasma Ball
- Increased proc chance from 25% to 75%
- Max stacks of 2 for 100% chance
Shocking Revelation
- Increased damage from 3-15 to 15-30
Flawless Brace
- Increased damage from 25% to 30%
Pristine Band
- Increased HP from 1 to 5
- Increased growth from 1 to 2
- Increased max owned from 4 to 5
- Can only be equipped by one player
Decayed Scepter
- Increased skill damage from 15% to 50%
- Increased poison stacks from 1/2/3 to 3/4/5
Surge Pendant
- Increased bonus skill damage from 50% to 75%
- Increased max owned from 2 to 4
- Increased duration from 3s to 8s
Magic Tome
- Increased damage from 5 to 25
- Increase growth from 5 to 10
Spell in a Bottle
- Increased damage from 15 to 25
- Increased max owned from 1 to 4
- Increased base projectiles from 1 to 2
- Added projectile growth of 1
- Increased frequency of appearing
Meteor
- Increased HP threshold from 20% to 50%
Ornate Glove
- Increased bonus stats from 5% to 10%
Steel Greaves
- Increased max armor growth from 5 to 10
- Increased gained armor from 2 to 5
Infested Mind
- Increased damage from 40 to 70
Trusty Wizard’s Hat
- Increased bonus skill damage from 25% to 50%
- Increased duration from 6s to 8s
Impact Charm
- Increased damage from 15 to 25
Giant Mace
- Increased bonus damage multiplier from 50% to 100%
Clobbering Mace
- Increased damage from 25 to 40
- Decreased growth from 25 to 15
Ember Seed
- Increased HP threshold from 15% to 50%
- Increased healing per enemy rooted from 2 to 5
- Increased tick damage from 3 to 10 * skill damage %
Doom Shell
- Removed cooldown
Mimic King’s Consort
- Increased damage from 15 to 30
- Increased HP from 100 to 550
- Increased attack rate from 1s to 0.75s
- Removed lifetime
Curses
Bane of the Deal
- Updated to preserve rarity on swap
Boon of Shrouding
- Updated to apply to all players
Void Mantle
Dark Clone
- Cooldown resets when entering a new room
Charge Attack
- Reduced charge time based on the number of orbs that are stored
- Removed charge requirement when 5 orbs are already stored
Dark Spells
- Prioritized enemies hit by the charge attack
- Removing targeting on invulnerable enemies
Dark Spell: Black Hole
- Increased damage from 30 to 50
- Updated to work like Darkening. Deals base damage or 10% enemy health damage; whichever is higher
- Updated visuals
Dark Spell: Celestial Tear
- Removed requirement of hitting an enemy to activate
Scoggfirth
Champion Rotworm
- Reduced spawn count
Wightsbury
General
- Added a green glow to indicate when the next room is a Wight room
Pox Rat
- Reduced attack speed
- Reduced range
- Reduced number of projectiles
Weald Wolf
- Added a max spawn count
Anville
General
- Reduced the number of traps
- Reduced the max number of supercharged enemies
- Various visual improvements
Cleaver
- Reduced range to match its champion version
- Reduced attack radius
Shocker
- Added a max speed to its chase attack
Defense Bot
- Reduced active range for its projectile attack
Champion Enemies
General
- Reduced HP on various champions
- Reduced the number of additional enemies that can spawn during the fight
Champion Rotworm
- Reduced the number of regular Rotworms
- Removed the additional spawning of regular Rotworms
Tyrant Difficulty Mod
General
- Reduced attack speed
- Decreased spawn rate for some attacks
- Improved attack visuals
- Updated to show Praxis with each attack
Void Vortex
- Added a short delay before attack
- Improved attack visuals
Misc
- Adjusted and balanced the HP of most enemies
- A bunch of memory optimizations and improvements
- Various localization improvements
Bug FixesLast but not least, we fixed a bunch of issues.
- Fixed a bug that was preventing some weapon challenges from being completed if a player is dead when a boss is defeated
- Fixed a multiplayer bug that could cause a crash if a client is webbed when Arachna Za dies
- Fixed a multiplayer bug that was preventing players from reconnecting in Netherra if all the stat gem rooms were cleared
- Fixed a bug that was causing players to get stuck when their controller disconnects the moment a boss is defeated and the north door opens
- Fixed a visual issue with Praxis where he would leap offscreen if he loses his target at the start of his claw attack
- Fixed a bug with Guardian Angel where Praxis enemies could still kill the player
- Fixed a bug that was occasionally causing frozen enemies to appear invisible when spawning
- Fixed a bug where the SFX for the Healing Fountain would stop playing
- Fixed a bug that was preventing the SFX from playing for the Ember Blade’s Whirlwind mod
- Fixed a bug that was preventing the Ember Dust popup from appearing for A Greater Power
- Fixed a bug that could cause the player to get softlocked if skipping the Ember Dust unlock sequence before identifying a Skill with Evee
- Fixed a bug that could cause the Suppression Obelisk to spawn when exiting a secret room
- Fixed a bug that was causing the glow of an enemy to turn white when stunned
- Fixed a bug that was causing the Doom Shell to stop spinning on the double roll
- Fixed a bug that was preventing the VFX from appearing on Shade’s leap attack
- Fixed a bug that was causing animations on the tear in the Architect’s Realm to stop playing
- Fixed a bug that was causing DoT attacks to stop the Whirmaw from doing its spin attack
- Fixed a bug that was causing Aim Assist to target the invincible traps in the Overtime Scrapper’s room
- Fixed a bug that was preventing the Rift Hammer’s Combat Slam from converting apples into apple sauce
- Fixed a bug that was only pausing the Mimic King’s record player after being hit
- Fixed a few issues with boss health bars while having Pantheon active
- Fixed a few issues with navigating the Ember Tree UI
- Fixed a few issues with navigating the Weapon Mod UI
The Ember Knights “Skills Mastery” update is now available on Switch.