As we mentioned earlier, Gamers Digital and Big John Games brought Coaster Creator 3D to GDC 2012. While the game is in a pre-alpha state, the project is incredibly promising.
We think you’ll agree once you read up on the details below.
– Draw your track on the touch screen
– What your draw appears in 3D on the top screen
– Change the track in three dimensions with the stylus by pushing/dragging
– Track changes occur in realtime on the top screen
– “Brush system”: tune track radius by selecting larger sections at once
– Interface inspired by Maya (computer software)
– Parts library planned
– Basic customization of the track and seats in the demo
– Career mode: players will start off designing simpler tracks in a small family-run kid’s park that don’t involve too many G’s and will work their way through the industry designing more ambitious tracks
– Design other areas of the park, add concession stands, other rides, queuing lines, etc.
– Share tracks with QR codes
– Miis ride the cars with proprietary avatars
– They’ll respond to track conditions appropriately
– Might have a camera system like those found in real rides designed to take shots of the characters
– Record your own screams, will be played during the ride
– Arcade mode is planned
– In this mode, players would tilt the 3DS to collect stars as you pass by on the tracks
You can find some footage of Coaster Creator 3D footage here.