Xenoblade Chronicles director on small adjustments made to English version, more
Xenoblade Chronicles executive director Tetsuya Takahashi has commented on a few topics pertaining to his game.
First up, Takahashi briefly discussed how Xenoblade’s development scale compares to his previous work:
“There’s no doubt that the scale of this project was large compared to past projects.”
Takahashi next talked about some of the small changes made to the overseas version of Xenoblade Chronicles. The team fixed a few bugs, adjusted the game balance slightly, and modified small portions of the written content in the game.
“We made some minor bug adjustments and revised some of the written content for localization. There were also some places where we made minor adjustments to the game balance, but none of the changes resulted in significant differences from the original (Japanese) version.”
Finally, Takahashi said that Xenoblade Chronicles may have some Western-esque influences, but believes “it has also undeniably inherited the DNA of Japanese RPGs.”
“I like Western game design a lot, so there were places where I referred to it without thinking about it. Xenoblade is not just influenced by Western game design; it has also undeniably inherited the DNA of Japanese RPGs.”