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Killing Time: Resurrected 1.1 update out now, patch notes

Posted on November 28, 2024 by (@NE_Brian) in News, Switch

Killing Time: Resurrected update 1.1

Killing Time: Resurrected received a new update, and it’s moved up to version 1.1 on Nintendo Switch.

The patch b rings along a new wave of features and improvements. One of the highlights is that players can now burn enemies to cinders with fire attacks. A special “Duncan Chase” mode has also been added.

Below is the full rundown:

Killing Time: Resurrected version 1.1 update patch notes

New Features:

  • Added ability to switch between low- and hi-res weapons and actors independently
  • Added bindable crouch toggle input action
  • Added ability to burn enemies to cinders with fire attacks
  • Dead players will now respawn if the “fire” button is pressed
  • Added “Duncan Chase” mode – set the player’s name to “DUNCAN” at the beginning of a new game to activate
  • Improved appearance of title screen for non-English localizations
  • Separate settings are now available for linear filtering of sprites, world textures, and weapons
  • Health spheres now appear with an improved perspective and fade out when close to despawning
  • Improved localization
  • Increased frame rate of intro and ending videos to 24 FPS
  • Improved alpha channels of numerous ghost videos
  • Improved appearance of 3D skybox
  • More enemies now utilize 8-rotation death sprites
  • High-resolution chef now uses its original death sound effect

Fixed Issues:

  • Fixed issue where swinging doors could become stuck or the player could become stuck inside them
  • Fixed rare issue where the sky texture could appear incorrect or non-sky surfaces could render as sky
  • Fixed occasional issue of music not resuming after loading a saved game or stopping when ending a game and returning to the title screen or viewing the credits
  • Fixed some teleports causing player view or enemy positions to interpolate improperly
  • Fixed doors sometimes not rendering when dynamic lighting was disabled
  • Fixed issue where state of levels could carry across loading of saved games
  • Fixed issue where Duncan could spawn at the beginning of a new game
  • Optimized line-of-sight checking algorithm
  • Enhanced memory management for image resources
  • Fixed incorrect offsets for right side automap inventory background
  • Video subtitle spelling and grammar fixes
  • OG Ending video in Vault now plays back correctly
  • Duck quack animation speed more closely matches original version
  • Duncan is even more resistant to teleporting outside the valid area of levels
  • Outline around flamethrower sprites removed
  • A graphics caching hitch could occur when the “Set Head” enemy fired its projectile
  • Ankh and melee related achievements no longer count destroying Molotov cocktails for their unlock requirements
  • Fixed warped and see-through wall textures with mipmapping enabled
  • Fixed frame timing issue which could cause stuttering when vsync was enabled
  • Improved input accumulation handling for sub-60 FPS scenarios (low-spec hardware only)
  • Fixed lingering mouse cursor when using quicksave and quickload features
  • Fixed mouse speed calculation issue
  • Improved behavior of mouse sensitivity slider in menu
  • Editing: Sky textures specified in mapinfo.json are now fully respected
  • hud_scale console variable behavior corrected

Thanks to Nightdive for the patch notes. Killing Time: Resurrected is available on Nintendo Switch. The 1.1 update can be accessed now as well. For more information about the game, head on over here.

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