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Kingdom Hearts 3D details

Posted on May 14, 2012 by (@NE_Brian) in 3DS, News

Famitsu has published its entire interview with Kingdom Hearts 3D co-director Tai Yasue from the April 26 issue. Yasue touched on the title’s gameplay systems, discussing how some elements were created, and more.

You can find a summary of the interview below.

– Drop System forces players to switch between Sora and Riku
– Tetsuya Nomura requested a system which forces the playable character to change
– Yasue joked that his reaction to the request was a feeling of fear
– Yasue was worried about a change in the tempo compared to past Kingdom Hearts games
– The drop count in the game is just for show, like how the game displays your play time
– Drop count doesn’t have any other effect on the game
– Discussions with Nomura led to the “free flow action” system
– Dev. team began working on the free flow system by using Kingdom Hearts Birth by Sleep data
– Planned for 2-3 days, developed for 1-2 weeks
– Resulted in the basic shape that we see in KH3D
– The team didn’t stray from the system once it was in place, but new elements were added
– Card-themed mini-game called “Flick Rush” was originally planned to use the 3DS’ camera
– Would have been able to take a photo of your friend and use that in the mini-game
– Nomura didn’t approve of the idea, so they went back to the drawing board and ended up with the final trump-based system

Source 1, Source 2

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