Street Fighter 6 Nintendo Switch 2 tech analysis, including frame rate and resolution
The latest Digital Foundry Nintendo Switch 2 technical analysis is for Street Fighter 6, which goes over a variety of details like resolution and frame rate.
For the most part, Capcom seems to have delivered an admirable port, with DLSS being used to help with image quality. The frame rate – which is key for fighting titles – is also stable in primary fights.
Below is the full roundup of tidbits:
– Street Fighter 6 Nintendo Switch 2 resolution is native 960×540 resolution when docked, but 1080p thanks to DLSS
– Aliasing and flicker are present where characters reveal the background
– DLSS tends to give the Switch 2 version an advantage over even Xbox Series S in overall sharpness and image stability due to DLSS
– Texture quality is superior on Switch 2 compared to Xbox Series S with higher resolution texture maps
– Subsurface scattering and muscle defamation effect missing on Switch 2
– Depth-of-field effect disabled as well
– Background NPCs are set to standard setting as opposed to optional crowded setting on PS5
– Shadows take a hit on Switch 2 as well
– Physics-based particles are non-interactive on the console
– Screen space reflections removed during typical fighting ground matchups
– Portable resolution is 640×360 with DLSS bumping that to 720p
– Ambient occlusion removed in portable mode, lighting quality is lowered, volumetric effects like haze and fog removed
– Street Fighter 6 Switch 2 frame rate is a perfect 60 FPS in main battles
– Only exception is around 45 FPS during pre-fight hype sequences
– World Tour runs at an unlocked 30-60FPS
View the full Street Fighter 6 Nintendo Switch 2 tech analysis below for more on the game’s frame rate, resolution, and other information.
Technical Analysis
Street Fighter 6 is now available on Nintendo Switch 2. You can check out our review here.