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Mega Man Battle Network Legacy Collection first gameplay

Thanks to IGN, we have some of the first gameplay from Mega Man Battle Network Legacy Collection. Seven minutes of footage is available.

The video starts out by showing 3D MegaMan.EXE, who will guide players through the game selection screen and gallery. We then get a brief look at the first three titles in the package. Of course, everything is shown in Japanese here.

Ahead of the release of Monster Hunter Rise’s Sunbreak second title update next week on September 29, Capcom have shared some new gameplay footage on Twitter of their RnD team tackling one of the new monsters that will feature in the expansion, Flaming Espinas. This is footage taken from the special quest that was available at Capcom’s booth at TGS 2022.

Monster Hunter Rise: Sunbreak has just received some new gameplay footage showing off Flaming Espinas, one of the monsters that will be appearing in the game’s second free title update. The footage is courtesy of Famitsu and shows off 12 minutes of a couple of hunts against the new thorn wyvern.

Here is some more information on everything being added in Monster Hunter Rise: Sunbreak’s Title Update 2:

Mega Man Battle Network Legacy Collection online

Capcom provided an update on Mega Man Battle Network Legacy Collection at the Tokyo Game Show today, and the big news shared is that online functions are planned. In addition to online battles, it will be possible to trade Chips with others.

Another element was also introduced. In the collection, a 3D MegaMan.EXE will guide you through the game selection screen and gallery, complete with voiced reactions.

Monster Hunter Rise Sunbreak Title Update 2

At the 2022 Tokyo Game Show today, Capcom announced a release date for the Monster Hunter Rise: Sunbreak free Title Update 2. All players can access it starting on September 29, 2022.

The update includes Flaming Espinas, Violet Mizutsune, Risen Chameleos, Layered Weapons, level 120 investigations, and Qurious crafting options.

Resident Evil cloud

Capcom has announced a slew of Resident Evil games for Switch that are planned as cloud titles.

Resident Evil Village is due out first on October 28. A demo goes live on the eShop today. The Winters’ Expansion DLC follows on December 2.

Resident Evil 7, Resident Evil 2, and Resident Evil 3 will also be releasing on Switch as cloud games this year.

Touch controls were a staple of many handheld Monster Hunter entries, which left many fans wondering why the control options weren’t quite as expansive in Monster Hunter Rise. In a recent interview with Nintendo Dream, Monster Hunter Rise director Yasunori Ichinose explained that as the Switch is a hybrid console, control choices largely stemmed from the fact the team had to develop with both handheld and docked play in mind.

Below is a translation of Ichinose’s full explanation, as well as other tidbits he shared about developing the game on Capcom’s proprietary RE Engine.

Monster Hunter Rise Sonic collaboration

Monster Hunter Rise features a variety of different crossover event quests and had guests from other Capcom properties like Street Fighter, Okami and Mega Man, but there was one collaboration in particular that stood out: the Sonic the Hedgehog 30th Anniversary quest. In an interview with Nintendo Dream, director Yasunori Ichinose explained how Sonic fans on the team prepared and submitted different ideas to SEGA, who ultimately greenlit the collaboration.

We’ve translated Ichinose’s account of the crossover below.

resident evil 4 camera masahiro sakurai

Resident Evil 4 has earned a ton of acclaim over the years, but it was apparently Super Smash Bros. director Masahiro Sakurai who was the first to praise the game’s camera.

That news came about during a discussion with Shinji Mikami and Jun Takeuchi. Mikami was the original director of Resident Evil 4 while Takeuchi has worked on several different entries in the series.

Monster Hunter Rise

Monster Hunter Rise director Yasunori Ichinose recently sat down with Japanese magazine Nintendo Dream to share some tidbits about the game’s development. The game actually began its development back on the 3DS, with a small team experimenting with modifications to Monster Hunter Generations Ultimate.

The same part of the discussion also gives insight into how the situation with COVID impacted development.

Below are a translation of Ichinose’s comments from the interview:

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