Once again, this summary was written by the IGN Nintendo team…
Dan Adelman, head of Nintendo’s WiiWare department is talking about the games. He is introducing Telltale Games, known for the Sam & Max episodic series. They are working on Strong Bad’s Cool Game for Attractive People for the Wii Ware channel, an episodic adventure featuring the Homestar Runner characters and universe.
Now, the game demo. The Strong Bad trailer is playing, where Strong Bad’s reading an email about doing a 3D videogame.
Telltale started in 2004 by Lucasarts veterans, to make episodic content through regular, scheduled downloads. Sam & Max was a success, and it was time to try a new franchise.
Game demonstration.
The introduction starts. Strong Bad wakes up and walks theough his house, singing about his style, and how you can’t handle his style. The game begins where you control Strong Bad with a point and click interface using the Wii pointer.
Homestar is sitting on the couch, Strong Bad talks to him through a simple iconic dialogue selection. You can kick The Cheat into the dryer. He can use a taken cellphone to make crankcalls to Marzipan.
In the game you can make your own Teen Girl Squad comics with 3×5 cards found throughout the adventure.
You can play retro games on Strong Bad’s system. In the demo they play Snake Boxer 5 using the Wii Remote in classic form. The game looks like the Activision boxing game. There will be at least one micro game in each of the episodes.
End of the Strong Bad demo. Up next, 2D Boy. What we’re going to see is the work of three people. Dan introduces World of Goo.
First, a video presentation
Kyle Gabler is now doing a Powerpoint presentation about how their company came about, very funny about where they came from (EA) and how easy it is to form a company.
World of Goo presentation. Structured like an episodic television show. Each level is a chapter. Playing a level called “Going Up.” They’re using the Wii Remote pointer to pick up goo balls and stack them up, the objective is to get as many balls into the pipe as you can by piling them up. Very stylized look, great use of physics. The balls get sent to the World of Goo Corporation and turned into different things…it’s really not important.
Now playing a level called Flying Machine. Manipulating balloon goobals that float to lift things into the air and manipulate the game world. Drawbridges go up to release gooballs into the pipes. Now playing a level called Ivy Towers. It introduces Ivy Balls that cling to walls. In another level you have to build a bridge out of frog’s mouth without touching spike ceilings and floors.
Now they’re playing a Tumbler level where they have to stack gooballs in a level that’s slowly rotating as if they were inside a rolling tumbler.
There’s a multiplayer mode where multiple people can work together with their own Wii remote. They joke that there’s no reason why they can’t do four players but it probably won’t be four player in the final game. So expect two players.
Another joke in the presentation: the entire game is a metaphor for the 2D Boy company, and the World of Goo Corporation is a metaphor for the horrible companies the creators had to work for.
One more video before the end of the demo. A “dramatic” trailer with epic music playing behind gameplay footage, showing off never before seen levels and challenges.