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Caves of Qud to appear on Nintendo Switch

Posted on August 7, 2025 by (@NE_Brian) in News, Switch eShop

Caves of Qud

Caves of Qud is in the works for Nintendo Switch, Kitfox Games and Freehold Games announced today. Those interested in the title can expect a Q4 2025 launch.

Caves of Qud is officially described as “a science fantasy roguelike epic steeped in retrofuturism, deep simulation, and swathes of sentient plants.” Players will chisel through thousands of years of civilizations while attempting to survive a simulated world of sentient plants, mutant kindred, and retrofuturist cataclysm.

We’ve got more information in the following overview:

Caves of Qud is a science fantasy roguelike epic steeped in retrofuturism, deep simulation, and swathes of sentient plants. Come inhabit a living, breathing world and chisel through layers of thousand-year-old civilizations. Decide: is it a dying earth, or is it on the verge of rebirth?

Do anything and everything. Caves of Qud is a deeply simulated, biologically diverse, richly cultured world.

Key Features

  • DEEP PHYSICAL SIMULATION — Don’t like the wall blocking your way? Dig through it with a pickaxe, or eat through it with your corrosive gas mutation, or melt it to lava. Yes, every wall has a melting point.
  • FULLY SIMULATED CREATURES — Every monster and NPC is as fully simulated as the player. That means they have levels, skills, equipment, faction allegiances, and body parts. So if you have a mutation that lets you, say, psionically dominate a spider, you can traipse through the world as a spider, laying webs and eating things.
  • DYNAMIC FACTION SYSTEM — Pursue allegiances with over 70 factions: apes, crabs, trees, robots, and highly entropic beings, just to name a few.
  • RICHLY DETAILED SCIENCE FANTASY SETTING — Over fifteen years of worldbuilding have led to a rich, weird, labyrinthine, one-of-a-kind storyworld, layered on top of the simulation, all for you to explore. Live and drink, friend.
  • TACTICAL GAMEPLAY — Turn-based, sandbox exploration and combat offers as many solutions as you and your mutations, implants, artifacts, and skills are creative enough to invent.
  • RPG ELEMENTS — Quests, NPCs, villages, historic sites; some dynamic and some handwritten, interwoven to produce a transportative RPG experience.
  • ATMOSPHERIC ORIGINAL SOUNDTRACK — Over two hours of otherworldly music to delve to.

And here’s a trailer:

Switch Trailer

You can check out more news from the Indie World Showcase here.

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