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Nintendo will be working on integrating Wii U recalibration into gameplay

Posted on June 13, 2012 by (@NE_Brian) in News, Wii U

Some folks who tried out the Wii U noticed that certain games often need recalibration during gameplay. Fortunately, a simple button press will correct any issues.

Shigeru Miyamoto is aware of the concerns surrounding recalibration, and Nintendo will be working on integrating the syncing process so it “becomes part of the gameplay.”

Miyamoto said:

“It’s true that with some of the sensors that are used [in the GamePad,] there are limits to the precision they are able to measure. It becomes our role to look at how can we manage that or how can we make it so that the reclaibration becomes part of the gameplay. That’s what we’re going to be working on going forward.”

Miyamoto added that he’s open to using better sensors, but they would need to be affordable:

“Of course, in terms of the cost of goods, if there comes a time further down the road where you’re able to get much more precise sensors and you’re able to bring those in at a cost that is not too expensive, there might be an opportunity to improve that. But what we’re doing [now] is we’re looking at … bringing in the best technology we can within a cost that’s affordable The rest of it is on us to ensure in the software that we’re programming it in such a way to adapt for that.”

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