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GoldenEye 007 tidbits, including last minute multiplayer addition

Posted on August 14, 2012 by (@NE_Brian) in General Nintendo, News

GoldenEye 007 wasn’t always a N64 game. At one point, it had been imagined for the SNES. GoldenEye 007 director Martin Holli eventually assembled a small team – comprised mostly of brand new developers – and expanded on his original ideas.

Speaking at GDC Europe this week, Holli noted that the project renewed on the N64, but the team was unsure how the actual console controller would turn out. Due to rumors that the controller would include an analog stick, Rare was able to transition away from an on-rails experience with a Virtua Cop-like theme and more toward a game that allowed Bond to have access to full movement.

One other noteworthy insight from Holli relates to GoldenEye 007’s multiplayer, which was added in at the last minute. Believe it or not, it wasn’t until this feature took shape that the higher-ups at Rare and Nintendo found out about its existence.

GoldenEye 007 took almost three years to make. Hollis said this wasn’t planned, but it’s crazy to think that Rare essentially shoehorned multiplayer in despite being behind schedule.

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