A bunch of Call of Duty: World at War Wii details
– once again, the camera is programmed to help you along the way. If you climb a hill, the camera will help to keep your focus straight ahead
– “Our controls are more customizable than any Wii FPS shooter has ever been. Our default control sensitivity has a dead zone and look sensitivity that is very flexible and intuitive, and designed so that anyone can pick up the control and have an enjoyable game experience. Beyond that, we offer customization of the dead zone size and sensitivity, the turning speed, and adjusting the speed of acceleration of the crosshairs” – producer
– 30 member dev team
– Online multiplayer is the same as PS3/360. Same maps, modes, vehicles.
– dedicated maps for vehicles
– at least 8 playerr
– uses Nintendo WFC
– no online co-op reconfirmed
– Squad Mate Mode: adds another crosshair to the screen so a second player can help shoot
– “We are using the same engine as the Xbox 360, PS3, and PC. While the Wii console itself has no hardware shaders, we do a diffuse and alpha pass on the textures. We retain many of the particle effects and explosion effects from the engine, and do this all with a good framerate. All of this means that we’re able to achieve a high level of graphical quality for the Wii.” – producer