A few details from the first edition of Iwata Asks: Fire Emblem: Awakening
Nintendo of Japan has published the first edition of the Japanese Iwata Asks interview for Fire Emblem: Awakening. Producer Hitoshi Yamagami, Intelligent Systems project manager Higuchi Masahiro, and character designer and illustrator Yusuke Kozaki were some of the staff who participated in the discussion.
A few details have been transcribed from the site, which you can find below. We’ll likely get a fully translated version of the column once Awakening comes close to its European launch later this year.
– Making a Fire Emblem set in modern times or setting the game on Mars were ideas suggested at the beginning
– Yamagami refers to the modern Fire Emblem as “Fire Emblem 2011”
– Yamagami/Masahiro were thinking about what would end up being Fire Emblem Awakening game during the development of DS remake Fire Emblem: Shin Monsho no Nazo
– Thought about using a different world or modern times
– Ultimately went with an idea to make Awakening into a compilation that brings together all the good elements of the series- Kozaki said this is the first time he’s needed to draw a lot of characters for a game
– Someone from Nintendo had contacted Kozaki to make roughly 60 characters
– Kozaki asked if his work would be for a Fire Emblem game, but was told that the identity of the game had to be kept secret