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Activision explains why GoldenEye is a Wii-exclusive on consoles

Posted on June 24, 2010 by (@NE_Brian) in News, Wii

“There are a number of different reasons for that. One’s we have a partnership with Nintendo. It’s a great opportunity. This game was originally on the N64, so there’s the nostalgia factor for people that are Nintendo fans. So we wanted to partner with Nintendo for this. There’s opportunity. So, the opportunity on the Nintendo Wii platform is huge. There’s roughly 12 million Wiis in North America. But it’s not really a console that a lot of shooter fans are playing on. So we wanted to offer them their own first-person shooter, that’s unique and exclusive to that console. Why are people not playing shooters on the Wii? I don’t know. Maybe it’s because people don’t like using the Wii Remote and the Nunchuck. They don’t like using the pointing device. Now they’ve got the Classic Pro Controller. This is dual analogue stick. It’s got the exact same layout you find on PS3 or 360. You put this in a shooter fan’s hands and they instantly know how to play. We feel that the opportunity and the time is right. And partnering with Nintendo is a huge opportunity for us. We really want to tap in to the nostalgia for Nintendo fans, and take advantage of the opportunity presented by the platform.” – Brian Pass, senior producer at Activision

I’m still shocked that this game is even happening. Sure, it’s not a complete recreation of the original title, but I never thought we’d see a game based on the N64 classic.

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