An experiment from a Vicarious Visions engineer led to Crash Bandicoot N. Sane Trilogy ending up on Switch
Posted on June 17, 2018 by Brian(@NE_Brian) in News, Switch
Crash Bandicoot N. Sane Trilogy was featured at E3 this week. Folks were able to go hands-on with the Switch version, and the new Future Tense level was shown off.
One interesting point concerns loading times. After Crash Bandicoot N. Sane Trilogy originally came out on PlayStation 4, Vicarious Visions looked at the feedback, and has addressed this on Switch. Fans can expect loading time improvements across the various levels.
Aside from some small graphical modifications, Crash Bandicoot N. Sane Trilogy will essentially be the same on Switch as it was on PlayStation 4. The game will run at 30 frames per second, so that hasn’t changed.
How did Crash Bandicoot N. Sane Trilogy land on Switch in the first place? We have an unnamed engineer from Vicarious Visions to thanks for that. One weekend, the developer – who is a big fan of Switch – wondered if Crash Bandicoot N. Sane Trilogy could run on the system. He decided to mess around with the first level, and managed to get it running. This person then showed the rest of the team at Vicarious Visions, and the company realized that a port was feasible.