More Monster Hunter 4 details have been transcribed from Famitsu. Much of the news comes from Ryozo Tsujimoto, the game’s producer.
For a summary of the latest information, check out the summary below.
– In development for two years
– Development scale is the largest in series history
– Developing ran in parallel with Monster Hunter Tri G
– The team was able to take the better ideas from Tri G and use them in Monster Hunter 4
– Target camera was added to Tri G because they were thinking about using it in MH4
– Can bring two Felynes with you on quests just like Tri G
– There will be “catchy” new elements related to Felynes
– Keyword for MH4: “adventure”
– Team wants solid drama for the single-player mode
– Looking to add major story developments to absorb players into the single-player mode
– Home base is called “Barubare”
– Barubare is a collection of caravans
– These caravans more to various areas
– Caravan’s leader and receptionist girl shown in Famitsu
– Uses a free camera due to the height variations
– Can do jump attacks that make use of height differences
– Enemies will see changes to their movements based off slope and height differences
– Environments can see changes and destruction
– New options and breadth to your overground actions
– Team is aiming to make a game that you’ll have fun just running around the fields
– Tsujimoto promises a fresh new play feel with new elements
– Name of the monster with big ears shown from the trailer is “Kecha Wacha”
– Field with the red rocks from the trailer is “Ruins Field” (Iseki Heigen)
– Local play of 1-4 players in mentioned in Famitsu’s information box
– Doesn’t say anything about online play
Thanks to 4Him for the tip.