“Originally we were planning to develop a first person shooting game. After so many levels of test to investigate the fun, not only being ‘just shoot ‘em all’, we ended up including some elements of puzzle games. Using motives from megalithic cultures of Maya and Incan cultures we expressed a mysterious floating object. Eventually, it turned out to be a game that people without first person shooter experience can enjoy.” – Hiroaki Ishibashi, Director (Skip)
I’m pretty glad that Skip decided to change the game’s gameplay style from an FPS setup. It seems as though Cubello would have been monotonous had they not changed it.
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