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Assassin’s Creed III creative director talks GamePad functionality

Posted on June 13, 2012 by (@NE_Brian) in News, Wii U

Assassin’s Creed III is significant for a number of reasons. It’s by far the biggest entry in the series, and it’ll be making its first appearance on a Nintendo home console.

Creative director Alex Hutchison discussed how the Wii U GamePad will enhance gameplay in an interview with ONM.

Hutchison first talked about the benefits of having a large map available at all times:

“Assassin’s Creed 3 is obviously an open world game and we’re dealing with huge expanses. It’s by far the biggest Assassin’s Creed we’ve built to date so having a map – a larger map – at your disposal at all times is a big win. It allows you to plan your navigation, see when enemies are nearby so the bigger the map, the better in our universe.”

And about fight scenes…

“During combat on the Wii U, you have always have access to all your other tools and weapons on the controller itself. So at any point you can very easily switch between your tomahawk and knife or hidden blades and sword without going into a menu.

“We have a new move called the running assassination. You can imagine charging into combat, taking out your first enemy, immediately killing a second with your tomahawk and knife, using a pistol to shoot a third and then switching using the controller to a smoke bomb to affect your escape.”

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